On the off chance you aren’t familiar, you can witness the original owlbear in all his glory right at the top of the wiki entry. The accompanying tale of inspiration drawn from a bag of made-in-Hong-Kong “prehistoric animals” always cracks me up. Someone’s crappy rendition of an ancient whatsit gets passed through the telephone game of reinterpretation, and years later everybody wants to be one.

For me, this evolution is part of the appeal of collecting the old school books. Watching as art styles change and morph over time, eventually settling into a standardized form, remains an inspiration to me. Cracking a pack of random plastic critters once upon a time yielded the carrion crawler, umber hulk, rust monster and purple worm. And I begin to ask myself, “Why couldn’t I do the same?”

You see, when I sit down to design a monster these days, I sometimes find myself creatively stymied. There are so many requirements! You’ve got to force the stats to conform to standard, create a believable ecology and backstory, differentiate yourself from existing monsters, hit your target CR… It’s a lot of overhead to consider! And when you’re trying to play a game of imagination, that mess can block up your precious reservoirs of mad genius.

That’s why, for today’s discussion, I propose we return to the old ways. Look around your office or your bedroom. Find a toy, a figurine, or whatever poorly-manufactured dinosaurs you’ve got on hand. Then forget for one second about making a “good” monster. Instead, let your imagination shape that object into a weird, gonzo, and totally glorious original! If you can link to a pic of your critter so much the better. Good luck monster building, and I’ll see you down in the comments!

 

 

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