Approximately one million years ago, I told you the tale of the most successful intra-party romance I’d ever seen in a game. It was a ship that sailed between roommates, and I got to watch from the safety of my GM-screen shores. Laurel and our former roommate had been gaming together for years before we’d even met, and it was their constant back and forth that taught me the ropes.

Gruff Wizard: What should we fight about this week?

Scorned Assassin: Maybe my presence disturbs your meditation?

Gruff Wizard: Brilliant!

Scorned Assassin: Think we should finally get together next session?

Gruff Wizard: Not yet! Let’s wait until we get cross the Wasteland of Personal Demons. There’s more drama to uncover!

It might not sound like much, but that kind of casual planning was enough to keep everyone on the same page. The potential awkwardness of an intra-party romance was eliminated through clear communication and planning away from the table. It’s a style of play that I took to heart.

You see, it’s finally my turn for a bit of the old drama and tempestuousness. I’m one half of a solar bond in my latest Exalted game, and my solar mate is playing the ice princess to my fire sorcerer. We just exalted-in game, and so we had to figure out how to RP the realization that our fates were entertwined.

Fire Sorcerer: How about this as a dynamic for “noticing the bond” during session? Nothing happens until they casually touch for some reason. Then suddenly.

Ice Princess: Maybe I take your character aside to directly address her burgeoning concerns before they get too big.

Fire Sorcerer: Just trying to think how to make this moment “visible” to other players at the table. It’s our job to dramatize all this cool biz to entertain the others

Ice Princess: Should there be some sort of visual effect on that first touch that doesn’t (or does?) happen on the second?

Fire Sorcerer: Yes! But what? Anima flare where they merge perhaps?

Ice Princess: In my head, I see a sudden tongue of flame that rises and lightly scorches the roof. Then my frigid character is horrified at such a display and ice manifests to crinkle it back down bit by bit until it’s gone. I could refuse to go anywhere near you again until they’re both outside at least. (What does the show look like in your head?)

Fire Sorcerer: As she hurries off, my fire sorcerer exhales in a, “Wow, what a woman!” kind of way. Her breath steams up like it’s winter outside, frost forming at the tips of her hair. The plume of steam coalesces into the figure of your stoic sword saint sheathing her sword, smiling slyly, and beckoning with one hand. (I kind of love these. Let’s do it!)

Ice Princess: I’m blushing as it plays out 😄 How adorable!

This style of communication seems obvious to coauthors or scene partners in drama. But because RPGs are generally constructed as an improv medium, it’s easy to shy away from this style of prep, or even to dismiss it as overplanning. Think about what’s at stake though. The alternative can often summed with the phrase, “No romance in game. Period. It never works out well.”

So what do you say, gamers? Have you ever put in this kind of backstage labor to handle mature themes? Or does it seem like more trouble than it’s worth? I know that I’m having a blast with it, and our ST was helplessly giggling throughout solar bond scene. I’d love to hear your take though. Sound off with all your own flirtations flirtations and adroit avoidance of awkwardness affairs down in the comments!

 

 

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