Welcome to Part 2 of the Handbook’s ongoing sponsored-content-crossover with Capes and Cloaks and Cowls and a ParkAnd not coincidentally, welcome to the Cosplay Closet, a very magical armoire located in the ̶h̶i̶g̶h̶-̶f̶a̶n̶t̶a̶s̶y̶ Renaissance festival part of the titular theme park.

While Street Samurai seems a bit uncomfortable with the sudden genre-shift, this brand of in-character hijinks is right up my alley. Playing a character who’s playing another character is exactly my kind of scene-chewing. Just imagine a barbarian trying to blend in with a princess dress; a learned sage clanking around in ill-fitting armor; a horny bard sharing parables from the depths of a nun’s wimple. Putting characters outside their comfort zone is always good for a laugh. As players though, I think we tend to be more risk averse.

“Let’s stick with Xth edition.”

“I don’t do sci-fi.”

“What do you mean we’re playing talking animals in this game? Hard pass.”

If you’ve read 67o pages of this comic, you know that I love dungeon-crawl fantasy as much as the next gamer (and probably more than most). I’ve slain my share of dragons, saved a kingdom or twelve, and cast more prismatic sprays than a Jack Vance compilation. I doubt I’ll ever leave the genre behind. Even so, there are times when I want something new and different. In the present example, C&C&CandaP brings a “magical clothiers” theme to the table. The setting is populated with witchy seamstresses, loom golems, an appendix of magic garments, and even an Adjectives to Describe Fabrics table. While I’m usually the sort of fantasy fan who reads about “scooped necklines” and “opulent cotehardies” with the glazed eyes of a skimmer, this mess caught my eye. That’s because a setting that leans into its themes (up to and including giving my PC an automated cosplay closet) is a setting that wants to deliver a unique experience. It’s the same deal with high-concept campaigns of all kinds. Let’s play as intelligent weapons. What if we we all started play with amnesia? How about a one-shot where we’re all the fractured consciousness of a fairytale heroine

In a hobby dominated by genre tropes, novelty has real value. And when a GM bothers to shoot for something new and weird, you better believe I’ll put in the effort to learn the ropes. (Even if I still have no idea what an “ill-fitting partlet” might be.)

Question of the day then! What is the strangest theme you’ve added to a game? Did it turn out to be new and different and integrated into the fabric of your game world? Or was it just a fresh coat of paint daubed atop the same old experience? Tell us all about your favorite high-concept campaign premises and weird twists on old favorites down in the comments!


Mottokrosh | Wizard's theme park realm Kickstarter (@Mottokrosh) / TwitterCAPES AND CLOAKS AND COWLS AND A PARK Come one come all! Venture into the ultradimensional, fashion-forward theme park of a vanished eccentric wizard. You’ll want to do it fast though, for the world is unraveling like a tattered cape!

This system-agnostic, self-contained adventure is from the same folks that brought you Hypertellurians. It comes as a lush hardcover A5 book with over 100 pages, featuring (in no particular order), themed islands floating in a golden sky, killer kittens, Giant Flying Galapagos Turtles, haute couture magic items, and enough creepy singing animatronic animals to fit in a small, small world. Check out the Kickstarter today!


ARE YOU A ROLL20 ADDICT? Are you tired of googling endlessly for the perfect tokens? Then have we got a Patreon tier for you! As a card-carrying Familiar, you’ll receive a weekly downloadable Roll20 Token to use in your own online games, as well as access to all of our previously posted Tokens. It’s like your own personal NPC codex!