I firmly believe that anybody can GM. All it takes is an idea, a couple of friends, and the willingness to make shit up along the way. That said, the most important part of that last sentence is the word “willingness.” That’s for the simple reason that, even if anybody can GM, it doesn’t mean that everybody should.

This isn’t about being a “good GM” (whatever the hell that happens to mean). Instead, I think it boils down to a much simpler concept. If you think GMing sounds like fun, then congratulations. You’ve got the stuff. Grab your dice and your DM screen from the pile in the corner.

I’ve never managed to articulate this idea before, but my own personal take on “fun” involves learning and pedagogy. That’s because we all have mental toys that we like to play with. For some people, the mental toy of choice is politics. For other folks it’s sport that occupies the idle space of their gray matter. For others the obsession is makeup, or muscle cars, or music. And for the likes of us, it happens to be tabletop RPGs. But whether we’re discussing mathletes or epicures or any of the other fabulous, mad pastimes that take up a billion man-hours of humanity’s time, it’s enthusiasm that drives us to it.

This may all be a fancy way of saying “you can lead a horse to water, but you can’t make them drink.” But from my experience in academia as in gaming, you can’t force someone to fall in love with a subject. If a GM is excited to run, they’ll run. If they’re bursting at the seams with enthusiasm, with story hooks, with exotic subcontinents and monstrous denizens and entire pantheons looking down from on high, then they will work to bring these things to life. They will write binders full of notes. They will hang out in forums. They’ll read rulebooks until they burst wide open with the raw grist of Creation. But it won’t be work for them. It will be play.

Clearly, none of that sounds like fun to Fighter. I guess it stopped being fun for BBEG as well. I know there are times in my life when I’ve got tired and busy and hung up my own GMing hat for a while. But if you have that little spark of joy inside of you—the thrill of imagination and creation—the fire will come roaring back one day. In the meantime, try not to force it. This stuff is supposed to be fun! Just be patient and let it be.

So for today’s discussion, what do you say we talk about our own mental toys? What tends to fill up the surplus cognitive cycles kicking around your cerebellum? Are you building settings in your head? Fantastic creatures? Are you fitting together interesting mechanics like Lego pieces and imagining the kinds of people they describe? Whatever your imaginary entertainment environment happens to look like, let’s hear all about it down in the comments!

 

 

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