Friendly Contest
There’s nothing I love more than a good geeky “who would win” argument. I know all the words to Ultimate Showdown. The Spider-Man vs. Hulk bit is my favorite part of Hot Girl in the Comic Shop. I remain faithfully subscribed to the terminally nerdy r/whowouldwin subreddit. And way back in undergrad when I was an RA, my mandatory once-per-semester informational bulletin board was used for a tournament of fictional characters. (I believe the finals came down to Gandalf vs. the Ninja Turtles.) But where so many of these arguments boil down to esoteric lore and arguments about canonicity (e.g. “Do Pokédex feats counts?”), we TRPGers enjoy a rare privilege. We don’t have to rely on mere argument. We can actually put our dudes in a head-to-head battle and let them sort it out themselves.
I am of course talking about the much-beloved tradition of the meatgrinder (aka the Cheese Grinder). And when it comes to a ‘grinders, there’s no story at play. No precious narrative to keep our contenders from going at it. You just build a big mean ball of stats and let ’em loose in an arena. Whether it’s a battle royale, a formal tournament, or just challenging your table to a bragging-rights contest, it’s all about smashing PCs together until one reigns supreme.
It’s funny though. When I sat down to write this blog, I asked my intrepid illustrator if she’d ever participated in such a thing.
“Hahaha. No.”
“Why not though?”
“That’s not my favorite part of the game.”
And if I’m being honest, it’s not mine either. It takes a rare breed to sort through several hundred feats, esoteric spell interactions, and spreadsheets worth of magic items to produce a contender. And even though I’ve privately thought, “I bet my guy is the strongest in the party,” I’ve never actually pulled the trigger and issued any challenges. Therefore, for today’s discussion, I hope to live vicariously through you lot. Have you ever run your characters through a ‘grinder? What did you build, and did it emerge victorious? Tell us your tales of triumph and defeat and mindless PVP down in the comments!
NEW WARLOCK PRINT! We’re edging closer to the complete set! With “Warlock” now available on our Etsy store, only “Monk” is left in the queue for d20 Class Prints. I have it on good authority that Laurel will be working tirelessly to knock that one out before New Year’s. So come one come all! Get your shopping done early, grab some of our limited edition D&D X-mas cards, and make a geek in your life happy!
ARE YOU THE KIND OF DRAGON THAT HOARDS ART? Then you’ll want to check out the “Epic Hero” reward level on our Handbook of Heroes Patreon. Like the proper fire-breathing tyrant you are, you’ll get to demand a monthly offerings suited to your tastes! Submit a request, and you’ll have a personalized original art card to add to your hoard. Trust us. This is the sort of one-of-a-kind treasure suitable to a wyrm of your magnificence.
My last group had a few PVP Battle Royales. It was usually because a few too many people couldn’t make it so we couldn’t progress the campaign properly. We just used our normal characters. During one of them, Irlana gets knocked out but I kept going with Mick. He ended up beating our fighter and winning.
Did you turn it into an “invited to the gladiator arena” part of the story, or was it just a non-canon brawl?
Non-canon brawl. Just a way for us to play and have fun when we couldn’t progress the story. It was kinda funny to see how well Mick did since he lost all the benefits of the teamwork feats when Irlana fainted. So all he had was 2 gore attacks.
We hey, when all you’ve got is a boar, all your problems begin to look like Robert Baratheon.
It probably helped that by that point, the only other character was a spellcaster. So the fighter didn’t think Mick was a threat and went after him instead.
I think the closest I came to this is when my half-elf Bard found a (supposedly cursed) lycanthrope bane sword in a Ravenloft crypt and wanted to keep it (despute being a maledictive lycanthrope)… and our dwarf Fighter thought it was a bad idea.
Since the curse boiled down to ‘you will become a ravening beast when the moon is full’, my Bard figured he had nothing to lose. The dwarf tried to take it away, we rolled Strength checks… and my Bard, with his +1 Str., rolled a natural 20.
So how’d the lycanthropy thing turn out?
Well, I tried to get cured at a temple after doing something permanent to the one who started my lycanthropic ‘bloodline’, but my Bard failed that particular save… Much to the attending Cleric’s misfortune; she got mauled and infected.
I was still working towards my first level in the Moonchild PrC when the game fizzled out.
Neat! I wasn’t actually aware of that PrC. Where can I find its rules?
It’s in White Wolf’s Ravenloft Gazetteer, volume IV, for D&D 3.5.
I think it’s out of print now, though. Also, while it appears to be for sale on amazon still, the price looks to be on the ridiculous side.
There were only five volumes of the Gazetteer printed before there was a disagreement of some sort. I personally think they’re an exquisite Ravenloft resource and am glad to have them, would probably need a very mighty reason to ever part with them.
In summary, the Moonchild PrC helps a maledictive lycanthrope sort-of master the disease. Over five levels, the character can reduce the need for raw flesh, learns to change shape without going Evil on the spot, and eventually gains Improved control shape and becomes a true lycanthrope, the source of a new line unbeholden to the old, without having to take the standard alignment for their type of lycanthrope.
However, you need to keep making DC20 Will saves at every level-up in Moonchild, or your alignment shifts one step closer to the standard alignment anyway…
My first experience with battle royal was 23rd level in 3.5, and we spent weeks pouring of sourcebooks while prepping for it. One friend rolled up a sand giant monk with insane damage output, another friend rolled up a necromancer, while I rolled up a necromancer-cleric mystic theurge. I hurled greater dispel magics and energy drains everywhere, causing the other two to gang up on me, at least until the necromancer betrayed and killed the monk. I healed up, then summoned a solar, became a solar, transformed my familiar into a solar, and gained immunity to almost all damage. So that ended the fight.
Since that one 3.5 battle royale, we’ve exclusively played 5e. I keep rolling up complicated multi class combos, while my friend just goes single-class barbarian, paladin or wizard and stomps on everyone’s faces.
I guess three of a kind wins.
We’ve never really been into PvP in any of the groups I’ve belonged to. But many years ago, one friend ran a special barroom brawl session using a loose variant of D&D 3.5e rules. About eight or nine players, each with two low-level characters — and instead of regular initiative rules, combat was run by submitting written instructions each round, which were evaluated in the order they were drawn from a hat. And finally — nobody knew who the other characters belonged to.
Let’s just say it was chaotic… especially at the start before the numbers started dropping. I can’t remember anything about my other character, but my monk did pretty well…
What a bizarre setup! What was the rationale for the hat thing?
I can’t remember all the details now, but the point was that tracking initiative normally was going to be too much work in such a free-for-all, especially with the anonymity. So, 16 sets of written directives in the first round, resolved in essentially random order… where a directive might be something like “move to the wizard who attacked me last turn, and stab him”, or “step back against the wall and cast magic missile on the nearest target”. Interpreted generously, of course, so unless a directive had been completely invalidated by circumstances, your action would still go through more or less as intended.
As to “the hat thing” – is that an unfamiliar expression? It’s quite literal… you’ve got a bunch of written directives placed in a container (which doesn’t have to be a hat), you mix them up, and you draw them out one by one.
The expression is familiar. It’s just that random initiative struck me as a novel setup. Sounds like a blast!
That sounds awesome.
Did the DM do all the rolling for all the characters, with the players just watching in rapt something-or-other?
I can’t remember clearly, since this was about fifteen years ago, but yeah, I think the GM made all rolls as part of resolving directives. Basically, you had two phases each round… one where players would look over the board and decide their orders, then a resolution phase where the GM would evaluate those orders.
In some ways, not unlike a chaotic version of Diplomacy in some ways, but with fewer deliberate betrayals, and more random violence.
In one campaign I played, our characters competed with each other and a number of NPCs in a gladiatorial tournament (not to the death thanks to magic). One by one, party members started getting eliminated: First the favoured soul took down the warlock; said favoured soul promptly got beaten herself by our barbarian; an allied NPC sorcerer knocked out our multiclassed rogue/fighter; and the barbarian went down alongside our other rogue in a tag-team match. Ironically enough, our bard, who was the least suited to direct combat in the whole party, managed to win first place through clever use of illusions and a large number of potshots from higher ground.
So crazy to hear the illusion stories between different groups. Half of em seem to be “illusions are worthless,” the other half are “illusions are insane!” I guess there’s a lot of varies-by-table to worry about.
What exactly were this bard’s clever illusions? Were they hiding inside of them or something?
Her main trick was using Ghost Sound while hiding or invisible to lead her opponents off course, giving her more time to find defensible positions, heal or shoot. She was also paired up with a sorcerer who could summon for one match, so she made illusions of monsters while the sorcerer summoned real ones to cause extra confusion.
It always annoyed me a bit that Ghost Sound has a verbal component. Like… Doesn’t that kind of defeat the purpose?
Bah. Clever tactics are clever. Good show says I!
I did once participate in a Battle Royal/Hunger Games style free-for-all PvP and survival mini-campaign. It ended up being not so free-for-all, because, as it turns out, a min-maxed 10th level Moon Druid is both really good at one on one combat and at surviving in the “wilds” while dodging traps.
I didn’t end up winning, but it took a Tempest Cleric and Totem Barbarian working together to finally stop me. I spent most of the campaign simply surviving, and picking off one or two other characters every adventuring day. Between that and the traps and other combat, the numbers dropped pretty quick, and I ended up getting ambushed when the DM pulled “the map is driving you towards the center” trick.
Politics are a big deal in those battle royale scenarios. I guess that not looking like a threat is at least as useful as actually being a threat.
It’s more likely a blood towel than a sweat towel. Also I thought Pug was solo.
You don’t have to be in a party to throw down.
Very fair point
Might also be a ‘zombie juices/icky stuff’ wiping towel.
Zombies still have blood in them. It’s just not moving or anything.
If the necro is at all competent, embalming fluids and creams as well.
Pug missed out on getting some sponsorship deals for that fantasy-brand soda and towel.
Mountain Doom sponsorship?
https://www.handbookofheroes.com/archives/comic/drinking-problems
Anyone else remember the movie Clockstoppers? Theif’s suggestion to vibrate through the door reminded me of it.
That is, indeed, a thing that did, indeed, happen in a movie that actually exists and was watched by someone.
…I am a someone.
I loved the movie as a kid. I aint ashamed of that.
I believe this series is relevant to this comic – Starfinder wrestling, played by the Paizo/Starfinder/Pathfinder developers.
https://www.youtube.com/watch?v=qf9lFVyCUy0
Heh. Odd confluence of events. My World Wide Wrestling GM just joined my Starfinder game. He’ll get a kick out of this.
I’m actually in a campaign whose first iteration was a meat grinder exactly like you described. Interest eventually faded and we all moved on to other stuff. Then COVID happened and suddenly everyone was looking for more games, and the GM decided to resurrect The Pit, but this time with a bit more story and structure. Then some stuff happened between him and the rest of the GM team and the rest of us broke off to make our own version of it.
I never really clicked with the first version, because combat also isn’t really my favourite part of the game, but this new version (which I am one of the GMs of now, actually) is much more my speed. There isn’t PvP anymore, so it has departed pretty far from the original, but the basic premise is still ‘make a character and throw them against whatever crazy challenge the GM comes up with.’ But it has some added challenges. Each new character is introduced into a match at Level 1 with no equipment that isn’t provided by their class (wizards have a spellbook, gunslingers have a gun). These matches are usually more about being clever than having the biggest numbers though.
Similar setup, but a very different purpose. I always think of the manyfold glossary in moments like this:
https://sites.google.com/site/amagigames/the-what-i-like-glossary
Dropping the PvP changes a lot!
That’s a really helpful looking site! Gonna bookmark it.
Before the game split, there was some PvP, with various patrons favouring different gladiators and getting them to do specific tasks for them, but the secondary GMs (like myself) felt that we really didn’t want to be telling a story where the player characters couldn’t trust that their other contestants weren’t about to knife them in the back so we downplayed that a lot when we split our version off.
If you’ve a boring egg-head like me interested in the academic side, you could also check out this business:
https://en.wikipedia.org/wiki/Man,_Play_and_Games
It’s where many of those terms originated.
Yes, in-game and out-game. In-game when we have done a tournament arc. Out-game when we are bored and we just want some pvp fun without breaking the campaign in pieces. More than once in Exalted as a form of bragging rights to the winner 🙂
More than once we have done too something like in Doomlord. That one is web-browser game. Some event then got rank list with the player competing among them for bigger prizes. Using something like that we have done some list with things to accomplish the one that makes more wins. Less dangerous than full pvp, fun still 🙂
What i would really like to know is if you have taken the HboH character and make the go through the grind? Have you done some tournament arc among them? Who do you think that will win? 😀
By the way, Laurel, excellent work on the warlock print 😀
It looks gorgeous. The sword and the tome.The pages of eldritch lore flying, the hands and the eyes, the statues, and specially the warlock smiling. Gorgeous, precious, excellent 😀
How do you avoid paranoia combat in an Exalted ‘grinder? I would think that it’s a bunch of perfect defenses until you run out of essence several hours later. Like… What was the winning build I’m that one?
We never did stat up our Handbook cast though. The minute we do it limits the number of stories we can tell because, “Wait a minute! She doesn’t have that feat!”
Might be fun toake it a contest though. “Build a hero at Xth level in Y system” or some such.
Why would stat them limit the stories? You could make several sheets for each character at different levels. That way you have stats but enough room as to say: “Oh, yes, they got that feat when they were X leve, then swap it” 🙂
Or you could just say: “Because i say they got that feat and i am god. HAHAHAHAHAHAHAHHAHA”. That too 😀
It’s archetypes and systems that worry me. If we declare that Fighter is canonically a Two-Handed Fighter in PF1e, it’s a lot harder to make jokes about him bumbling his way through Eldritch Knight over in 5e.
Who cares about system? Let Anarchy reign!!! 😀
I’m glad you like it! It’s one of my favorites, I really like how it turned out <3
Not as good the the Rogue one, but still pretty good 🙂
We’ve never actually done it, but we’ve discussed who would win in a battle royale once our main campaign comes to a close. In a tournament-style grinder either our Paladin or our Warden (a homebrew Ranger-adjacent) would win hands-down, but in a battle royale, with everyone ganging up on the most dangerous targets first, things get more complicated. I’m not sure who I would put my money on. Maybe in a couple of years we’ll find out.
As a GM, I’m more curious about which monsters would win in a fight, and there’s nothing stopping me from running that simulation on my own… though I’ve never actually done this, just running NPC battles as cutscenes. When it comes down to it, I guess that it’s just not my favourite part of the game.
I wonder if there’s a way to automate it? Chances are things would get crazy complicated when you move past attack / damage / hp though.
So there we were. The DM for our gaming shop group had something come up that prevented him from DMing the normal campaign, and I was the only other player in the group with significant experience. Luckily, I knew about this ahead of time. So I whipped up an arena, brought along a pill bottle full of pennies, and typed up some quick rules.
Instead of having a plain old deathmatch, or trying to squeeze a one-shot into the 90-mintue-at-best session, I made a “capture the ioun stone” event. This wound up repeating a couple of times under similar circumstances, but the gist went like this:
* At the start of the session, some pennies (ioun stones) were scattered around the map. (Players might also start with some.)
* Players could try to snatch ioun stones that were floating in midair, which is pretty easy. These then orbited the character’s head. They might also try to snatch ioun stones from someone else’s character, which is trickier.
* If you die, your ioun stones are dumped all over the general area and you respawn next turn.
* Some little terrain effects like giant braziers or pools of water, to liven things up.
* Whoever has the most ioun stones at the end of the session wins.
There were some hiccups and the contest never wound up as balanced as I hoped it would, but it seems like a good foundation for a non-deathmatch sort of contest.
Heh. Sounds a lot like one of my favorite Mordheim scenarios. Page 87 over here:
http://broheim.net/downloads/rules/Mordheim%20-%20Part%203%20-%20Campaigns%20&%20Optional%20Rules.pdf
Alright, I think the stupidest thing I’ve ever done in a pvp arena one-shot was a while back when someone in my discord figured they’d try running a free-for-all pvp one-shot with level 20 characters each getting one rare or lower magic item of the player’s choice. It was around this time that I had been trying to figure out how stealth in combat works, so I figured I’d play a character that takes advantage of the mechanic.
So the other players show up with a monk and a blood hunter, and then in walks the abomination that is Ser Twenty of House Goodman. The issue with stealth in 5e is that by multiclassing as a ranger/rogue you have access to cunning action, which allows you to hide as a bonus action, as well as expertise in perception and stealth. This, in combination with an eversmoking bottle, which heavily obscures the terrain, effectively allows you to exit stealth to attack, and then enter stealth again using a bonus action.
Because the other 2 characters were melee focused they couldn’t hold action their attack until just after I fired (you can only hold 1 action at a time, which means EITHER getting close enough to attack OR attacking), so they had to rely on spotting me with a perception check. The issue with this is my stealth bonus was stupidly high, to the point where detecting me was near impossible. Sure they could try to hide in the smoke as well, but their characters weren’t designed around stealth like Ser Twenty was, and Ser Twenty also had a stupidly high perception skill just to prevent that kind of tomfoolery by my opponents.
Even with the two other players teaming up against me, I still killed one of them and brought the other down to single digits of health. The only reason Ser Twenty of House Goodman didn’t win was near the end I stopped taking things seriously and started messing around.
Never underestimate a tactical smoke machine. 😀
I’ve never done a proper battle-royale, but I have engaged in a few notable examples of PVP on the side.
I believe I’ve told this story before, but here it is again…
So I was playing a Halfling Monk who was basically “That guy in the martial arts class with anger issues who clearly is going to use what he learned to start some bar fights” and That Guy^TM was playing some obnoxious Assassin/V1 Mystic cheese. (UA comes with the disclaimer of “This hasn’t been fully balanced, but it reaaaaly hasn’t been tested for multiclassing. Please don’t multiclass it; if you do you’re being That Guy^TM)
Our characters were at each-other’s throats for some time, and the DM said “All right, if you guys want you can just slug it out.” We agreed. He won initiative, his owl used the help action (By RaW your familiar has its own initiative. I don’t know if the Munchkin knew that and chose to overlook it, or merely didn’t know) and hit me for a majority of my HP. Then I went.
I smacked him, and triggered Stunning Strike. Hit him 3 more times for good measure. On his turn he was stunned. On my next turn I re-applied Stunning Strike. 20 goto 10.
I really do need to play a monk. Psionic Fist was my first 3.5 dude when I got back into D&D after college, and I haven’t touched anything monk-like since. So many fun tropes to play with….
5E Monks are great. They’ll make your DM cry when you cheese their mage BBEG to death.
One of my other PVP stories also involves me playing a Monk. This one was a Goblin Kensei. He was basically if Samurai Jack and Jack Kirby were the same person, who was also a Boros Goblin from Ravnica. He had a friendly rivalry with the Dwarf Fighter who kept trying to nudge him into a friendly fight. I kept telling him “I promise you, fighting me won’t be fun, or satisfying.”
Eventually he got his wish when he was mind whammied. He used his action to dash over to me. This is where I mention that we all got a free feat at L1, and mine was Mobile. That means that I have an extra 10′ on top of my already prodigious Monk speed, and most importantly if I hit a creature they can’t make opportunity attacks against me. I whacked him 4 times and backed 30′ away, just out of his reach. He closed the gap again, only to have the same thing happen again. He figured out the game, and tried hucking javelins at me. This was countered by Deflect Missiles at which point I pulled out my shortbow and decided to cheese him from beyond javelin range.
I did warn him that fighting me wouldn’t be fun or satisfying.
Once, when I’d recently started dating a fellow gamer, one of her close friends decided to challenge me to a PvP duel for her hand (in jest, of course – I got on reasonably well with the friend in question). By the time I discovered that said friend had only actually played twice, it was too late – both of our friendship groups, and the lady in question, were far too invested in the idea to let it go just because of minor things like “horrible unfairness.”
Thus took place the duel between my Hexblade 5/Ancientadin 6/Battle Master 4 with feats in all the right places, and her… Moon Druid 15. I was frightened for a moment, but as it turned out the effectiveness of this build was severely hindered by her repeatedly turning into a snake.
Due fairness to her – she lasted five rounds! After I healed her on round 2 because people bullied me into it. And then decided to try and trip and disarm her before striking a killing blow. Victory was mine, though I didn’t come out of it looking very chivalric…
I also ran a multi-round tournament with PvP elements years ago for a school club, but I don’t remember much of it and it wasn’t very interesting anyway.
Well that’s a cool dating story. There may be an upcoming “romance in D&D” arc coming up… Wouldn’t mind a return to your experiences then!
There’s not that much more to tell, really – but I look forward to it!
Once I when I was fairly new to the hobby was staying over at a college dorm, and someone there had a high level character he agreed to have an non-canon duel with. So I made a high level version of my lancer, and we rolled initiative. I won but instead of charging I flew up into a corner (horseshoes of the zephyr) hoping for some time to buff. But he could fly without taking an action as well (cloak of the bat) and could still reach me in a charge, even while going diagonally across the arena. So I only got one buff off and lost my spirited charge opportunity. I probably would have won that fight if I’d just charged in and kept full attacking, but I just got all those cool spells to try out! Always annoying when trying to be smart about it just makes things worse.
Gotta do like AM BARBARIAN. It’s all about ragelancepounce!
http://zenithgames.blogspot.com/2014/02/am-barbarian-barbarian-build.html
Probably my favourite battle royale I’ve ever been in was done using DnD Beyond’s random character generator. We each rolled up three 5e characters, with even level being randomly determined. Having a group of various-levelled characters fighting against groups of other various-levelled characters lead to some very mismatched, though very fun fights.
Well that sounds hilarious. What were the weirdest matchups? Did any especially unconventional spells see play?
My young Gold Dragon with various magical items/blessings/daily epic spells cast, at level 26 soloed a CR 52 creature. The dragon could do, on average, no crits, 1600 damage per round (Enough to kill Tiamat) with something like 12 attacks and a +45 or something absurd to hit. When this was truly realized in an arena match and our tactic became to sunder everything an enemy had (And with an AC in the 90s just ate the AoO) or just go full blender we ended that campaign.
My other best known character was a Duskblade/Hexblade who used a scythe and could be a beast of trip attacks dealing strength damage etc. she had also gained the ability to project a fear ray. A newer player less interested at first in team dynamics challenged her to a dual, since he was a fighter with Great fort saves and decent reflex. He lost the roll for initiative and ate a ray of fear (Her shadow companion helped lower his saves, etc). His will save was not so good…and he wound up fleeing and cowering. Didn’t mess with her again.
Makes me wonder how important Knowledge checks are in ‘grinders. Figuring out what to target could be big game.
I once ran a Battle Royale to test a system I had built. I was trying to make the powers from the Codex Alera in a d10 system and I figured I’d challenge the combat aspects with friends. I told them they got 2 elements each and then ran through it.
Beyond that, theory-crafting fights only.
How did the system turn out? The Codex Alera is one of those works that seems like it would lend itself well to TTRPGing.
Not the best. I was using the WoD system at the time since it was what I knew. Air/Metal combo was brutal because of the stacking defensive options. Now the book does note that specific combo is brutal to fight against, but it was entirely unbalanced.
It got slightly better when I switched to a nWoD system but still.
I mixed my author names / book titles for a second, and I thought we were talking about the allomancers:
https://www.dandwiki.com/wiki/Coinshot_(3.5e_Class)
The closest I’ve come to that is a friend and I figuring out a two character pair that could take down the Wish & the Word. Because we knew that guys who came up with that pair. And the golden rule of D&D cheese is “sure you can engage in munchkinry to be nigh-omnipotent, but there’s always some equally as absurd response”. (And it really was absurd. One of the lynchpins of the strategy involved taking advantage of the fact that the Wish did not have an astronomically high Sense Motive iirc.)
I may have been thinking of your story when I wrote today’s comic. 😛
I’ve mentioned this before, but I did once take two of my tankiest builds (an Order of the Eastern Star Daring Champion Cavalier who used Crane Style and fighting defensively for massive AC while adding his level to damage and basically an Antipaladin Oradin who had heavy armor and could heal himself constantly) and had a duel with me rolling for both sides to see what would happen.
PLAY-BY-PLAY: https://docs.google.com/document/d/1rl81ugsFYTsFS3f_IYU4L7Yxgvp_sqz37jqC8EgW5FA/edit?usp=sharing
What happened: The Antipaladin won initiative and took off a third of the Cavalier’s health. Then he missed the Cavalier for 15 rounds straight as the Cavalier did over 300 damage, only finally felling the Antipaladin when he ran out of self-healing.
Conclusion: Pretty evenly matched. If the Antipaladin got one or two nat 20s (even without confirming them) in those 15 rounds, he’d have won.
I also once as a GM confronted a party of PCs with a party of spare PC builds I had lying around. Who won this great battle, you may ask? No one – the players got so scared of my power builds that they negotiated their way out instead. (That campaign also had a few foes that were hyper-optimized versions of PCs those players had had in previous campaigns – it was already a goofy game, so why not?)
Poor Antipaladin. I guess the goddess of crits is Good-aligned.
OK, so not DnD per se, but DEFNITELY in the wider nerd-sphere is this gem of a YouTube channel: https://www.youtube.com/playlist?list=PLB833073B659FD65A
As an almost pathological left-brain, there’s nothing I like more than backing up a theoretical battle between two (or more) opponents with FIGURES! It’s like a double whammy; my guy would win, and here’s why!
Love their production values! Though I seem to recall their superman vs goku video causing some controversy.
Which one? 😛
yes