There’s just something about the old 6 vs. 9 argument. We’ve all had it. The dice tumble, the orientation shifts, and we peer nearsightedly in search of the telltale dot. I don’t know about the rest of you guys, but this biz activates of my gamer nostalgia like nobody’s business.

Reach back in the memory banks. Recall those early sessions. Remember how strange it was that all those platonic solids were really necessary to play. Once upon a time, someone had to explain to you that a d6 was “the one that looks like a normal dice.” Then someone had to correct that guy by pointing out that “die” was the correct singular.

Or what about this one?

“My rolls suck! I never seem to get above a 12.”

“Weird. It’s almost like you’ve mistaken a dodecahedron for an icosahedron.”

Or this one?

“Roll percentile dice.”

“I got a 100!”

“No genius. You got a 1.”

Or this one?

“You activate the trap! You’ll be taking 4d8 fire damage.”

“What? I don’t have anywhere close to 48 hit points!”

And so it goes. We all had to go through this early phase of learning the ropes. And that’s why, for today’s discussion, I thought it might be fun to swap tales of our bygone campaigns as confused newbies. We’re talking spell levels vs. character levels. Attacks vs. attack actions. Trying to figure out what the crap a “hit dice” was. So whatever flavor of bafflement your suffered, tell us all about it down in the comments!

 

 

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