As far as I can tell, there are two prevalent attitudes when it comes to this particular conundrum.

  1. Might Makes Right– I’m good at this game! Isn’t that a good thing? Why would you punish me by nerfing my character? Shouldn’t you be happy that I’m giving your game enough time and attention to master it? 
  2. Not Optimized for Fun – Hey man, you’re the one who’s OP. That makes you the problem. As an advanced player making everybody else feel useless, it’s on you to bring your game back down out of the stratosphere and be a team player.

That in turn leads to three potential solutions.

  1. Nerf ‘Em! – Some key part of a build or strategy is gonna get hit with the ban hammer. Maybe that ultra-powerful weapon you got five levels too early needs to go. Maybe you’re getting assigned a “fun feat” rather than the “good feat” you loved so well. This tends to feel like butts for the optimizer, and is often difficult to implement fairly.
  2. Get On My Level – Why change one build when you can change every other build instead? All you have to do is help newer and less mechanically-savvy players learn to love crunchy rules! Once  you’ve explained why their preferred playstyle was dumb and rebuilt their characters for them, everyone is sure to feel useful!
  3. Optimize Help – Putting up big numbers tends to be the thing that gets optimized. But making the most of a suboptimal playstyle or optimizing a support character tends to be uncontroversial. Good luck telling your local optimizer that their options have been reduced to “you’re always the bard” though. 

I expect a fair number of “just target their weak saves” and “give a mix of strong and weak enemies” in today’s discussion. But let’s be honest. Most fights are physical rather than mind-affecting, meaning that saves are a sometimes-solution at best. Meanwhile, today’s comic dramatizes the one strong enemy + weak enemies option. Players may be stupid, but they aren’t dumb. They’re gonna notice that they’re fighting the training wheels monsters rather than the real threat.

All of the above brings us to today’s discussion! I confess that I’m a 2C type player (optimizer needs to change; optimize a non-combat class). But you might be a 1B (I’m good at this game, and you can be too!) Or maybe you’re even a 3D (POV I haven’t thought of + innovative solution that seems obvious in retrospect). Whatever your take, let’s hear all about it down in the comments!

 

 

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