Oh man you guys… I kind of do wonder who that informant is. She has a cool character design and stuff! Is she an onyx oread? A fetchling slayer? Perhaps a drow with hair dye? Inquiring minds want to know! And in that sense, she’s a positive example of mysterious mystery. The hook is baited, and we in the audience are set up to be interested in the eventual answer. The problems come creeping in when friggin’ everything is a mystery.

Today’s comic is about GMs who are a little bit too in love with the big reveal. Sure it can be a fantastic moment at the table when the mask finally comes off and Lysanderoth is exposed as the villain. But when you hide your campaign world behind impossible lore checks and hand-wavy abstraction, it’s easy for player curiosity to wither and die.

What you have to remember is that players simply aren’t exposed to plot lines in the same way as GMs. When you’re the guy behind the screen you are constantly working with backstory, antagonist motivation, and secret machinations. All this this work is invisible to players though. If you’ve ever encountered a lackluster player reaction (e.g. “Wait… Who was that guy again?”) this is why. It’s a case of out of sight, out of mind. And at its worst, you risk players feeling like there’s a smug adversarial GM bogarting basic campaign info.

“Could I get some common knowledge, please?”

“Fu fu fu. Common knowledge is for my NPCs to know and you to find out!”

This sort of thing has the opposite of its intended effect. Rather than drawing players in, you risk putting them off. Why bother caring about a setting where you aren’t allowed to know the basic rules of play?

So for today’s discussion, why don’t we talk about all those mysteries that failed to work? Did you ever find yourself bored by yet another dead end? What made you throw up your hands and throw your deerstalker cap out the window? Tell us all about your most frustratingly obscure lore drops and too-mysterious mysteries down in the comments!

 

 

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