It’s been a few months since our spooky PCs officially joined forces, and it only just occurred to me that we never announced their party name. High time we  changed that! Thanks to a deadlocked Patreon poll, the trio of Occultist, Necromancer, and Van Helscion have been dubbed The Requiem Belles: Hexterminators for Hire. And I must say, as a relatively new party, it’s nice to see them engaged in team-building activities. Of course, group problem solving can have the opposite of its intended effect.

We talked about a similar principle way back in “Riddle Me Not,” but I think the key to a good puzzle is flexibility. Logic puzzles with specific answers have their place, but the feels-bad of getting stuck is a sure fire way to kill a session’s momentum. That’s why all my favorites puzzles are open-ended problems with multiple possible solutions.

To illustrate the principle, check out this biz from my mini-dungeon, “Feud at the Falls.” The scenario features an impassable bridge between two watchtowers, meaning the PCs have to find another way to reach their objective on the river’s far side. Happily, the have plenty of tools to do so.

2. A Cobbled Crossing 
Like the rest of the watchtower, this storeroom hasn’t been used in years. It does contain a number of useful items though, particularly for anyone looking to cobble together a river crossing.
The list of available assets includes two empty barrels, block and tackle, 10 feet of chain, a spare door off its hinges, a ladder, a 10-foot pole, 50 ft of hempen rope, a shovel, a wheelbarrow, and several empty sacks. This tower is 30’ high.

I confess to being curious how you guys would manage the crossing. But more than that, I’m curious to hear about your own favorite puzzles. Are you into substitution ciphers? Physical props and spatial relations? Quirky sentient doors that must be reasoned with? Whatever your favorite flavor of puzzle, let’s hear all about it down in the comments!

 

 

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