Why do we fight? Is it for fortune and glory? Perhaps it’s to right wrongs, bringing peace and justice to the land. Maybe it’s to save our own skins, and devil take the hindmost. No doubt you and your favorite PCs have your own answers. But no matter what it is you swing that sword, it’s important that the rest of the table knows about it. After all, it’s awfully hard to build tension into your epic confrontations when nobody knows the stakes are.

You’ll see this business in movies all the time. A group of protagonists gather around the table. They’re poring over the battle plan / heist / gizmo blueprints, and everyone (including the audience) is clear on what’s about to happen. Then the music cuts out. Somebody turns to camera.

“What happens if it doesn’t work?”

That’s when you’ll get a badass one-liner. Usually it’s something on the order of, “No more planet Earth,” or , “We spend the next 20 in Sing Sing,” or  something about dogs and cats living together.

You can also go the opposite direction: carrot instead of stick. This time somebody turns to cameras and asks, “What if we actually pull this off?”

Enter the badass one-liners once again. This time we can see that glorious future we’re fighting for: “I’m gonna retire to my own private island in the Maldives,” or, “We ascend to the friggin’ pantheon!” or something about getting reelected mayor of New York.

The point is that everyone in your narrative knows why it’s important to succeed. And that’s something that we can accidentally skip over in RPGs. It’s so easy to assume that “we succeed or we die” is the default. Of course everyone wants to get epic loot. Of course everyone wants to live to level up! But if you really want to grab you players by the sense of adventure, I think it pays to paint a picture. Remind them of the villages that will be destroyed. Ask them what the intend to do with their share of the spoils. Show them the horrible fates and glorious triumphs that await them. That’s when a table hangs on the throw of a die.

So for today’s discussion, what say we talk about the stakes in our own games? What happens if your PCs succeed? What if they fail? And have you actually given it any thought? Give us all your best answers to, “What happens if it doesn’t work?” down in the comments!

 

 

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