To Catch a Killer, Part 3: Stay of Execution
Looks like Magus managed to worm her way out of last week’s self-incrimination. Good thing too! You’d hate to see the wrong animal-eared hero who fights with piercing weapons take a bum rap.
Anyway, even if Team Bounty Hunter aren’t quite the super sleuths they’re cracked up to be, it’s nice to see the Handbook getting its facts straight. Executions are some of the most pregnant-with-dramatic-potential scenes you can write into a game. Tear-jerker speeches, daring escapes, and last-minute heroics are all part of the fun. (Unfortunately, so are arguments about whether magic missile can damage a rope.) For my money though, the all time best RPG example comes from [SPOILER ALERT] the concluding scene of Edge of Anarchy.
The setup is straightforward. The party have managed to capture a suspected regicide, but they have reason to believe that she is innocent. The poor woman is destined to hang from the neck until dead anyway, and all on account of political expediency. It’s a terrible injustice, but what can the heroes do? They’re low-level schmucks standing in a plaza surrounded by palace guards! It would be madness to interfere!
That, of course, is the moment when the campaign’s mysterious man in black shows up to stage a daring rescue, pinning the executioner’s foot to the scaffold with a thrown dagger, making a revolutionary speech, and spiriting the innocent victim to safety. Or at least, that’s what he’d like to do. If the PCs can’t find some subtle way to warn him about the angry executioner looming behind him, he’s destined to wind up in the palace dungeons.
There’s a lot to object to in this setup. In the first place it smacks of railroading. The module itself actually calls this a “cut scene,” and anyone who’s ever skipped past the non-interactive parts of a CRPG knows how much fun those can be. By the same token, if you’ve ever encountered a self-insert GMPC, you know how taking agency away from the heroes and giving it to some other asshole rubs players the wrong way. And yet, the Edge of Anarchy execution manages to work in context. I think it’s worth understanding why.
If you’re going to set your players up as bystanders, it’s important that they have a stake in the events. Aria Stark can’t do much more than look on at the end of Season 1, but her emotional connection to events are the heart and soul of the scene. In the same way, the players in Crimson Throne are fresh from a daring rooftop chase. They’ve presumably caught, spoken to, and built an attachment to the accused NPC, maybe even promising clemency if she agreed to go along peacefully. Watching this NPC being threatened with death and injustice is a powerful motivator, and works to keep players invested in the scene.
Note too that this is a brief sequence. The write-up in the book is just a few paragraphs long, packing a lot of dramatic oomph into a short chunk of exposition. While players won’t sit still for a dramatic reading of your latest short story, they will pay attention to fast-paced events unfolding in front of their characters’ noses.
And perhaps most importantly, there is still a moment of interactivity baked into the scene. Even if the PCs aren’t doing the rescuing themselves, they get to warn the vigilante about his imminent danger. Casting gust of wind to blow the executioner’s hood over his face, hurling rotten apples at the scaffold, or even something as a simple as a shouted “look out behind you!” is enough. The man in black nods in thanks, takes the victim by the hand, and leads her over the wall to safety. In that sense, this is more of a TRPG quick time event than a cut-scene.
When I ran this encounter, the party kineticist opted for the hurled debris option. It helped that the courtyard had erupted into chaos, so no one knew who exactly threw that playing card. It also helped that the character had multiclassed into vigilante himself, and looked up to the resident man in black as a role model.
When it comes to implementing a cut-scene, caveats apply. This is not a technique that I’d use in every session, or even in every campaign. If left unchecked, it’s the sort of GM overindulgence that can lead to actual railroading. (Ain’t nobody wanna watch the man behind the screen talk to himself for half an hour.) But when it comes time to set up a dramatic moment, I do think that the “RPG cut-scene” is worth putting in your toolbox. It’s an emphatic story beat, and so long as you cut back to the players quickly, it can be a powerful way to set up a plot arc.
What about the rest of you avenging vigilantes? Have you ever staged a last-minute rescue at Executioner’s Square? Did you manage to save the victim? Did you get captured yourself? Or did you perhaps biff that all-important “shoot the rope” roll and watch your almost-definitely-innocent buddy swing? Tell us all about your own well-executed execution encounters down in the comments!
THIS COMIC SUCKS! IT NEEDS MORE [INSERT OPINION HERE] Is your favorite class missing from the Handbook of Heroes? Maybe you want to see more dragonborn or aarakocra? Then check out the “Quest Giver” reward level over on the The Handbook of Heroes Patreon. You’ll become part of the monthly vote to see which elements get featured in the comic next!
Poor Eldritch Archer, victim of being naturally floofy. Also, a surprisingly fitting alternative suspect for the crime.
I wonder how Gestalt is hanging about in the daylight without igniting like a bonfire, though. Or being pitchfork-mobbed for being a obvious werewolf.
Werewolf half resistant to sunlight.
Vampire half naturally charming.
UNSTOPPABLE TOTAL PACKAGE!
I once did by not quite getting the nuances of the system I was playing.
We were playing Mage, and it was my first time actually at a World of Darkness table (had made a few characters for aborted campaigns in the past), and I think I was the only novice at the table (the others being all seasoned World of Darkness players, with everything that implies!). Our patron / teacher / guru had been arrested by Witch Hunters, and a good old fashioned burning was on the cards. We were there, but the roleplayers were prevaricating, trying to figure out how to spirit her away without making a scene. Someone screwed up, the guards got tipped there were more witches in the crowd, and there was no time to think.
I probably should have followed the rest of the parties lead, as these experienced guys were all doing stuff like bending light to disappear from view, lengthening shadows, or causing rifts in the earth for them to drop into, other clever (and notably subtle) stuff. Me, I was brought up on D&D and Warhammer Wizards, not World of Darkness ones. At least picking up the clue on how magic worked (Mage ‘spells’ don’t really exist, you just make up effects my combining your various spheres), I drew all the heat out of the air around me (nice summers day), and dropped a Fireball on the Witch Hunter and his burly guards. Silence at the table, disapproving glares from the rest of the players, while the DM was creased up laughing (he was the one who invited me). A massive pile of Aggravated Damage dice later, and the Witch Hunter was a set of smoking boots. I bowed out of that game after the session by ‘mutual agreement’ (though the DM said he sorta withed to play a game with a party of people like me and see how nuts it could get).
You know how my own introduction to the World of Darkness went:
https://www.handbookofheroes.com/archives/comic/gatekeeper
I gather that you caused some major paradox consequences though. Give us some extra context! Why was “the straightforward approach” a bad idea?
I just don’t think the other players had a ‘combat’ setting – these were guys who I knew partially through a LARP organisation, and I probably should have seen where things were going to go, as these were the players who hung around the campfires playing lutes, or sipping tea and talking fictional world politics, while I was charging into the woods stabbing things. Slightly incompatible on a fundamental level 😛
I played through the Crimson Throne execution scene myself, though I can’t recall if our DM added the ‘warn the vigilante’ bit to the arbitrary cutscene. If there was, my Psychic would probably Hold Person on the executioner.
As for daring rescues, I did one with a PC involved. We were on a ship, carrying an important artifact McGuffin to Magnimar. One of the NPCs was acting suspicious, and wanted to talk with the current holder of said McGuffin. Half the party was at the time busy foraging food near a shore with the rest of the crew, leaving me (Ratfolk wizard) and the McGuffin holder (Witch Kitsune) active at the time.
I used invisibility to secretly spy/escort the Witch until they entered the NPCs room below deck and had a talk, locking the door behind them.
A pleasant talk became a threat when Charm Person was cast by the suspicious NPC bard, trying to talk the PC into giving her the artifact peacefully. A good save prevented that, luckily.
Unluckily, the NPC had a backup – her Halfling servant was a rogue and promptly sneak-attacked the witch, putting her a hit or two away from death.
My wizard saw all this unfold through a keyhole and acted fast, casting a lightning bolt to burn a hole through the wall, hitting the treacherous bard and effectively alerting the entire ship something was up, the ratfolk screeching of the bards treachery and blasting a hole on the other side of the ship.
The trapped PC then used fox shape to flee through the newly-made opening in the wall, ensuring her escape. The bard teleported away after that, leaving her Halfling rogue to hung put to dry, forcing a surrender.
Other similar situations of rescue included protecting PCs with an Emergency Force Sphere, using Dimension Door on a PC to get them out of a grappling creatures near-inescapable grapple, and rescuing our Occultist from a Qlippoth with deadly acid effects that nuked their otherwise high hp, racing to kill the creature and get the KO’d Occultist out of its acid effects before they died.
Always tough to do clandestine casting in Pathfinder:
https://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9tza
Still, I’m sure that the inherent chaos of the scene would give plenty of cover to the maneuver.
I also appreciate that it was a kitsune needing rescued in your scenario. Quite apropos given Arcane Archer’s difficulties.
A giant ape riding an allosaurus! How could you tease us with that and not show it?!
I agree, that’s something we gotta see. Even if Colin will be sleeping on the couch for a while, healing his pencil stab wounds.
But… But the couch is UNCOMFORTABLE! :'(
Convert it into a couch/pillow fortress and ban girls from it, like a MAN!
Or a very manly muppet.
https://www.youtube.com/watch?v=cRTjksM3YAs
I would love to see the alt-text happen in comic/pinup/poster/wallpaper/merch form. Probably with Eldritch Archer being carried by his scruff like a nervous/peevish kitten by said Allosaurus/Ape. Or acting as arrow artillery on Druid’s shoulders.
This remake of the bremen town musicians is weird.
Less weird than a trio of Kobolds in a coat.
https://i.redd.it/9fjjyoznuhm51.jpg
Bremen Town Musicians as Metal Album Cover is something the world needs, honestly.
They have a killer pyro setup at the live shows.
the rogue/ranger in our party is played as a bad-ass, but the player rolls as low as Wil Wheaton almost as often as the famous cursed dice player… so a potentially bad-ass situation, turns into a not so great situation half the time.
This gets mitigated by the fact that he now shoots with advantage most of the time, but early on, when most of his rolls were one d20 only, he was at the head of a hostage situation between a damsel in distress and a goblin with no other choices (the rest of us had hacked and slashed our way through the others).
It was tense and dramatic as the goblin made demands and threats, and our half-orc returned those threats with ultimatums of his own. And then the moment came and a crossbow bolt was fired… but due to cover enhancements, bad rolls, and bad timing, the crossbow bolt went into the damsel instead of the goblin… and NPC villagers don’t have a lot of HP, especially when they are already injured.
Needless to say, the situation caused even more drama, and we all had a laugh about it post game, but in the moment, our half-orc rogue/ranger player was not exactly pleased to have made the moment less than ideal for a scenario he was hoping would have gone very differently.
Weirdly, I think that “hostage crises” are different animals entirely:
https://www.handbookofheroes.com/archives/comic/hostage-crisis
That’s because they come with the rules weirdness of readied actions, coup de grace attempts, and deadly throat-slittings that somehow deal only 1d4-1 damage.
You’re spot-on when it comes to drama though. Who doesn’t want to take their turn shooting the desperate killer in the forehead?
NO!
please tell me Druid is coming to save her precious fox boy!
I did do a last-second save, not because the person was innocent, our party rogue tried to (among other crimes) steal the kings crown but rather because he was our good friend and stupid greed aside, quite a nice chap all around.
We actually missed the rope a couple of times but the DM was quite generous with his strangulation rules and we got there in the end.
Lesson learned, if you’re building big tension, have an alternative prepared that isn’t an anticlimax.
I dunno… I get the sense that people are getting sick of their adorable romance and cute character design.
So you’re saying they’re getting married in a startlingly hedonistic druidic ritual?
We already had a startlingly hedonistic druidic ritual over in the Handbook of Erotic Fantasy. How many of those do ya want?
I don’t know if that’s true
I love them so much!
What’s that you say? Kill them off and tear up their character sheets?
(laughs in George R.R. Martin)
Many years ago, our Halfling thief and Elf ranger were once arrested, and were going to hang. They were arrested due to thief being discovered while trying to shoplift which resulted in him and the ranger escalating the situation slightly.
So the rangers brother, our fighter (Who was really more of our blender) and my extremely ugly dwarven engineer decided to break them out. Because the thief might be annoying and the ranger might be one of the most useless characters I have ever seen (Due to a mixture between bad build and bad rolls, it was hilarious) but damn it they were our useless annoyances. That and the Fighter insisted on saving his brother.
So we blew up the wall, freed the two and ran for the gate. Not the greatest plan but when your fighter can literally blend anything in your path, it doesn´t really matter. Blender or no through, it was a struggle to reach the gate. When we finally arrived the thief was down and over the rangers shoulder, making him even more useless, my dwarfs arms were hanging useless by his sides due to damage and the fighter was actually doing fine. I have never seen such a finely tuned killing machine such as him. So there we were, the fighter off to the side to hold back guard reinforcements, the ranger being useless and the only thing between us and freedom was one single guard. My arms were useless so I decided, what the hell, lets just try and kick him. Of course it was a critical hit. So my very short and extremely ugly Dwarf drop kicked the guys torso hard enough to shatter it, after which we ran for freedom. Now wanted criminals. But at least the ranger finally became useful as we spend several sessions hiding in the wilderness.
As for a less fun story, I once hanged a Player Character. The party was trapped on an island filled with Yuan-Ti, Mind Flayers and other nasty critters, alongside a shipwrecked Baroness and her crew. It was a very tense situation, as the Baroness didn´t entirely trust the group due to some past events (And also because it consisted of a skeleton man and a goblin). The aforementioned goblin was the party´s ranger and the one that was hanged. In an attempt to gain goodwill the party tried to convince the baroness to let him heal some of her men of various diseases and wounds. She refused because of their extremely bad attempts to persuade her and because he was clearly the sort of Chaotic Neutral that is one burnt orphanage from Chaotic Evil. His response to this was to steal some paper, cut himself and write the message “Think of your men” in blood, before he shot it at her tent with his crossbow. An action that was easily spotted by her men. So he was arrested, put before a quickly assembled trial. The party, for some reason, didn´t offer any words in his defense and his were mostly what you would expect from a chaos gremlin. So she hanged him. I was actually rather surprised that the party didn´t do anything, like anything at all, to save him.
At least the Goblin player himself loved it. It was only his second time in a long running campaign, and this was the first time he truly felt that there was actually consequences for his actions.
“Shattered torso” is among the worst NPC afflictions. “Stabbed face” and “being ignored while the PCs discuss murder in front of you” are pretty bad too.
I feel like our other hangin’ comic applies here:
https://www.handbookofheroes.com/archives/comic/consequences
I think that’s what chaos gremlins want more than anything. The get their jollies by poking the world with a stick. They just want to see what happens when they do.
I think this particular topic was covered extensively by Pirates of the Caribbean, but since you mention a certain Pathfinder module…
THERE WE WERE, at the execution. We had just received news that had rode in and spirited away today’s chopping block special, and we don’t rescue people to go from one bad situation to another. One of our members in particular has an axe to grind (and a literal great axe to swing) with the local authorities, and my werewolf warpriest of Shelyn is just trying his darndest to be the goodest boy, but this crosses some lines.
I don’t remember what everyone did, but we were all thinking it, and simultaneously, I used Spark to surreptitiously cause a fire as a distraction, at least two arrows flew out to kill the executioner, a mysterious stranger swooped in from the rafters for some derring do, the party diplomancer conspicuously fainted, and I’m sure that’s not quite what the designers had in mind, but in the chaos, everyone escaped, and likely with a little bit of the old DI (Divine Intervention).
* NO SHIT THERE WE WERE…
FTFY. 😛
Cool that your GM gave you room to stage your own rescue op. Did Commander Cressida Kroft ever find out that you were involved?
Amusingly enough, I did initially think the murderer’s silhouette matched Arcane Archer’s. But the back of the head that didn’t quite line up and the collar was odd.
Come to think of it, have we ever seen Miss Gestalt and Arcane Archer in the same place at the same time?
Well, I guess we have now.
Well then. There goes my theory. :/
Since I assume this strip was re-written a bit (or was poor E.A. always going to be a scapegoat?), what’s the original behind-the-scenes here?
Spoilers. Ask me again on Friday.
Now for the age-old question: If Eldritch Archer shifts into fox form, does he free himself of that noose, gag and other restraints, or does he just end up prematurely strangling himself?
Depends on whether or not a noose is “worn.”
“Ain’t nobody wanna watch the man behind the screen talk to himself for half an hour.”? o_O
Isn’t Rick and Morty someone talking to himself for half an hour? 😛
Now about today’s topic. Remember back when i said that for several sessions we ignored every plot hook throw at us? Well, obviously if the guard have captured and were about to execute that NPC we liked is because they were guilty. There is no reason to doubt the reign of law and order on the town, even less to intervene on legal matters 😀
A feast for crows indeed 😛
I… What? In what sense?
Rick and Morty are made by the same guy. Each time they speak their voice actor is talking to himself 🙂
Enjoy TV Tropes link 😛
https://tvtropes.org/pmwiki/pmwiki.php/Main/TalkingToHimself
After a series of shenanigans involving cult hunting ended with us framed for the murder of the Town Master and the totally innocent town guards hunting us, we discovered that our even more innocent tag-along had been arrested for assisting our nefarious deeds and was to hang shortly.
Well, that couldn’t be allowed, but we also couldn’t murder a bunch of town guards (well, we could, a large party at level 11 can put a lot of hurt on a city, but it would be wrong).
A failed grab at the prison meant we had to get her as she was being brought ought to be hanged. My warlock was on overwatch five hundred feet up on a magic carpet (spell sniper plus the right invocations = insane range) and reporting in to the group on the ground, who were still inside the damn prison.
We improvised a replacement strategy, with my warlock acting as distraction (and taking a ridiculous number of arrows, disadvantage helps, as does resistance to piercing damage, but he still looked like a pincushion by the end) while the ground team grabbed her. Unfortunately, the town guard and a bunch of mercenaries were waiting for us, with more troops pouring in every moment we delayed.
We made the grab and my warlock, who’s the only person with spell slots left that’s capable of any teleportation is still a hundred feet above the building everyone is hiding in.
Fortunately the roof is damaged. Even more fortunately, the floor under it isn’t, so I don’t go flopping down onto the ground floor of the building, prone and surrounded by enemies who are storming the place. One minute of stalling and combat later, we all make it out to safety, just barely.
Now, we succeeded in rescuing our ally, but we accidentally killed like four city guards and lopped the arm off the mercenary commander, which came back to bite us later. Still, one turned over treasure trove, a lot of corpses and one resurrected Town Master later and we were able to get things straightened out.
If ever there was an argument for investing in a few illusion spells….
Still, I imagine that the ground team appreciated the effort. How exactly did they spirit the prisoner to safety? Bag of holding + run real fast?
Grab and run for the nearest building, where I teleported us out, once I made it down. It was a close thing, but we made it.
Though it was a little painful to just be sitting there:
“ECD, it’s your turn.”
“Hmm…I guess, having considered it, I continue to cast teleportation circle so we can get out of here and not all die. Just like i did the last four rounds. Thanks for asking.”
That’s why handwavium appears on the periodic table of GMing.
I am reminded of the reverse, for a one-shot.
The condemned has been found guilty, based on the preponderance of ample evidence, of treason and attempted mass murder. The sentence is public ritual sacrifice, so the condemned’s soul can be used to power public works in an effort to make up for what damage the condemned did.
The evil one’s allies have announced that they will raid the ritual, rescue the condemned, and slaughter all who support the execution. The party is the guards of this whole affair. They have to plan security for, and then protect, the ritual despite all shenanigans that are to be inflicted upon them.
Ever see 3:10 to Yuma? Playing security looks A LOT more stressful than rushing in and causing chaos.
In Crimson Throne, we got to that part and my Kona’s attempted to start a riot, by tossing smoke bombs “everywhere”… well some unfortunately landed on the stage, and so nobody noticed the sneezing powder bombs that hit a guard.
He got some credit later for quelling the riot instead… the rain of smoke bombs did not have the intended effect, but he got praised so it was all good.
It is a bit of a railroad situation. Unless you get up on the stage and shout, “My name is [PC name], and I’m also in open rebellion against the Crimson Throne!” you’re going to get a good ending. I don’t think that’s necessarily a bad thing though. The purpose of the situation is to dramatically show “the first seeds of rebellion have been planted,” not to challenge the PCs. So good on your GM for failing you forward there. “Who knows how much worse it could have been if you didn’t have your riot control gear?” is a great way to play it.
Yeah, I thought it was hilarious.
A party I was in once had to deal with this situation. There were a number of complications, including substantial ethnic prejudice against the accused (a drow) and the fact that he totally actually did it (but we weren’t 100% sure about that at the time). The party went back and forth over whether to intervene, including scouting out the prison the condemned was held in (way too secure to break into). Eventually we decided to just attend the execution and watch.
The condemned, accused of kidnapping a baby 25 years earlier, is chained standing up to a wall. The now-adult baby expresses his protests, but is ignored. The mother of another kidnapped child yells at the condemned in tears, demanding answers that he won’t give. Finally, the executioner gets out his big ol’ axe and hits the condemned in the stomach, dooming him to agonizing bleedout.
This proves too much for the party Bard (who actually has the least obvious emotional stakes here, lacking any connections to the kidnappings), who uses a Stealth roll to cast Hideous Laughter on the executioner. She succeeds in keeping her spellcasting hidden, but it’s immediately obvious that magic has been cast and the crowd panics as the guards search for the culprit. The Monk shouts about drow assassins coming to free the prisoner (conveniently drawing attention to my drow character, who dutifully runs away as most of the guards go after her) before prodding the-now-adult-kidnapped-baby-with-Stockholm-Syndrome to run onto the stage and try to help the condemned. The Monk then gets on the stage to “help” the executioner, but instead steals his keys and slides them to the kidnapped baby, who immediately frees the prisoner. The Bard remains hidden in the crowd, using Mage Hand and several uses of a Cure Light Wounds wand to stabilize the prisoner before he and the kidnappee run off. Oh, and when the mother of the other missing child ran after them, the Monk covertly tripped her, which kind of made him feel like a jerk. Eventually, everyone reconvenes back at the inn, and my character declares “All according to plan.” Then the Monk learns that the condemned really was guilty and flips out, but that’s another story.
…The GM later admitted that he was really expecting the condemned to die in that scene. Not that saving him particularly ruined anything – we actually got some major, needed revelations from it. Good times.