Once upon a time, I spent a year of my life locked away in a dungeon. It was a self-imposed exile, but a necessary one. My task was vital. Each day I labored at my alchemy table, mixing exotic powders into solution flasks, pouring with steady hand and squinting eye. It was exhausting work in unsavory conditions, but I steadily progressed. My store of wonders slowly accumulated, as I transmuted base elements into the raw stuff of creation! Shards of a world were taking shape! And when it was finally time to reveal the wonder I’d wrought, I unveiled something like this.

For real though, I spent all my lunch breaks for a year casting Hirst Arts bricks for a modular dungeon. What started as dental plaster became 2″ x 2″ modular tiles. I painted them. I sealed them. I set them up for my group’s very first dungeon crawl.

My players: “Hey guys! Why don’t we just stay in town and RP this session?”

Then the bastards laughed.

My modular dungeon quickly became a piece of wargaming terrain, while the megadungeon got the wet erase treatment. It was just too much work to set it all up every Sunday, much less rearrange it if my players decided to go to Level 7 instead of backtracking to Level 3.

I tell you this tale of woe because it contains a very important truth. No matter how hard you hint at your players, no matter how many clues you give or NPC guides point the way, the decision to progress through the world always lies with the players. The freedom to navigate through a limitless 3D world is the secret magic  of immersion, and you constrain it at your peril.

Question of the day then! When have your players zigged when you expected them to zag? What meticulous plans did they foil? And did you ever get to recycle your “wasted” effort into something new? Tell us your tales of quest hooks dodged and dungeons un-plundered down in the comments!

 

 

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