Continuity
A while back, we posted the preview of “Historical Accuracy” over on the Patreon. It was a near-disaster. One of our patrons pointed out that we’d only given Thief two eyes. Another gently informed us of a spelling error. (Cleric had said “last rights” instead of “last rites,” an oversight that may well have caused our very-lawful dwarf to quit the Handbook in disgust). Happily, both of these errors were corrected before the comic made it to the main site.
Thoroughly chastened, we swore off further errors. We would make double-extra-super sure to check future comics for similar faux pas. Thus resolved, we immediately fucked up by publishing “Dominate Hair.” If you look closely on that one, you can still make out Summoner’s dialogue from “Historical Accuracy” superimposed over Necromancer’s knee. How, we wondered, Could this be happening? We were so careful!
In today’s comic, it’s clear that something is awry in Handbook-World. Perhaps there’s a gremlin loose in the gears. Maybe we offended a continuity elemental. Whatever the cause, the errors abound in today’s comic, and we need your help in rounding ’em all up!
CONTEST RULES: There are approximately 20 errors in today’s comic. If you think you’ve got ’em all, comment your findings down below. We’ll ship your choice of our hot new D20 Class Prints to whichever one of you helpful heroes gets them all first. Failing that, whoever spots the most errors by Monday, 1/27/20 wins. If you want to play, comment with a numbered list down below! We’ll shout out the winner right here once this things ends.
AND THE WINNERS ARE: thematthew AND Ramallama!
If you don’t have time to play “I spy” during your daily comics binge, never fear! You can also snag one of our D20 Class Prints for a few paltry gp over at our Etsy store.
Finally, we wouldn’t leave you without your DM-recommended daily discussion question. Therefore, tell us all about the last time you forgot a crucial detail in your game! Did your misremember an important NPC’s name? Maybe you didn’t say every tiny syllable in that crucial ritual? Or perhaps your little whoopsy happened on the other side of the screen, and you mixed up the color of your own BBEG dragon? We’ve all been there, and nobody has a perfect record on this sort of thing. Sound off with your favorite continuity errors (and your answers to today’s contest) down in the comments!
CONTEST UPDATE: This thing turned out to be harder to judge than we’d imagined. That’s because there were some changes that we hadn’t noticed ourselves. There were some close decisions between continuity errors and artistic license, but we’ve tried to keep things as fair as possible while making judgement calls. And so, without further ado, the winners are…
The Winners
- thematthew: Got the most items on our list with 17 of the official continuity errors spotted. This high-Perception adventurer also came away with a pair of unexpected entries: Thief’s visible ears and Fighter’s missing 6 pack. We’re not counting the size of Thief’s eyes in the “unofficial” tally, since they appear at different sizes throughout the comic.
- Ramallama: Uncovered 16 of our official continuity errors, along with four unofficial ones significant enough to count (Thief’s ears, Mr. Stabby’s design, Mr. Stabby’s speech bubbles, and the tavern floorboards.)
Congrats to our lucky winners! We’ll be in touch about your prizes shortly. As for the rest of you, feel free to check out our official list of continuity errors right here. Thanks to everyone for playing!
Correct Answers
- The chandelier is brass and has knobs on it now.
- The chandelier’s candles are a different color.
- Wizard is a dude again.
- The windows in the background show pear trees rather than apple trees.
- There are five window panes per column.
- Fighter’s armor scales go the wrong way.
- Fighter’s eyes are the wrong color blue.
- Fighter’s nasal guard is missing.
- Thief’s eyes are visible (we also accepted “her hair is different”).
- Thief has unicorn style horns.
- Thief’s tail doesn’t have its spade at the end.
- The gouges are missing from the bar.
- Mirror image of the banner at top.
- Cleric has a gold tooth.
- Cleric doesn’t use “ye” or “o’” in his dialogue.
- Wizard uses contractions in his dialogue.
- Dr. Stabby is not doctor.
- Mr. Stabby says “blood,” not “doom.”
- Cleric’s hat it green.
- Cleric’s holy symbol shows the wrong symbol.
- It says “King’s Head” instead of “King’s Arms” in the scrollover text.
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Changes:
1.The banner/Scroll thing is backwards
2.The font on said scroll is different
3.The berries outside the tavern are normally red.
4.Wizard is currently a guy (Might not be continuity error, might be a flashback)
5.Thief’s hair is normally covering her eyes
6.Her ears are different.
7.Thief’s eyes are normally the same size
8.Her horns are different, either longer or are no longer curved.
9.Her tail normally has a spade end.
10.Cleric does not have a gold tooth usually.
11.Cleric’s hat is normally more blue.
12.Cleric’s holy symbol is different.
13.Cleric also is lacking his “dwarvish” accent.
14.Fighter’s Eyes are normally bluer.
15.Mr. Stabby says Blood, not Doom.
16.Also Cleric can hear Mr. Stabby
17. Mr. Stabby usually does not talk about his doctorate
Things that might just be because of how they are drawn
18.Wizards Belt/Sash thing looks different, it’s not normally that fluffy.
19.Fighter’s hair looks different
20.The windows are different, normally they are aligned differently
Some of these might not even be inconsistencies though. For all we know, this is a flashback, Thief got a haircut, Mr. Stabby finally graduated with his philosophy doctorate and the rest could be stylistic changes.
Official: 14
Unofficial: 3 — The font choice changed recently, but we never made any kind of announcement. Thief ears are indeed visible. And Mr. Stabby’s speech bubbles are totally unintentional.
Doesn’t count: Thief’s eyes are not the same size, the sash is always like that, and Fighter’s hair looks different because of the missing nasal guard on the helmet
1 Wizard is a man again
2 Thief’s bangs are parted
3 Thief’s tail is missing the arrowhead shaped end
4 It’s Mister Stabby, not Doctor.
5 And it’s Blodd, blood, blood not Doom, Doom, Doom.
6 Fighter’s helmet is missing the nose guard
7 Banner is the wrong shape
8 Cleric’s hat is the wrong color
9 Cleric’s accent is missing
10 Cleric’s necklace is the wrong shape
11 Thief’s horns are straight instead of curved
12 The banner is the wrong shape
13 The background out the window is wrong
14 Cleric has a gold tooth
15 Fighter’s chin swirl is in the wrong direction
16 What I assume is the tavern sign behind the banner is lit up
17 Too many candles on the sign
Official: 15
Unofficial 0
Doesn’t Count: You mentioned the banner shape twice, and Laurel says that Fighter’s chin swirls have a history of changing.
It’s not dr it’s mr stabby
Mr stabby grip is wrong
Clerics symbol is wrong it’s a different shape
Thiefs hair is wrong
The wizard is male
Theifs Horns are pointed
Fighters helmet is wrong
Blood Blood blood not Doom doom Doom
Fighters armor has 4 abs not 6
Cleric has a gold tooth
Clerics hat color is wrong
Fighters eye color is wrong
Fighters chin doodle is the wrong way
14 theifs tail is wrong
15 wizard does not appear to be wearing his belt
16 banner is wrong
17 the font is different
Tavern berries are wrong
Cleric does not have his dwarves accent
Theifs jacket is wrong
I think I got them right…
Not his grip I mean his cross guard sorry!
Official: 15
Unofficial: 2 (Mr. Stabby’s design and Fighter’s abs)
Doesn’t count: Laurel says that Fighter’s chin swirls have a history of changin; Wizard’s belt is what it is; The font choice changed recently, but we never made any kind of announcement; Thief’s jacket is what it is.
1) Wizard should be female.
2) Wizard’s robe neck pattern should be compressed horizontally.
3) Thief should have 6 eyes.
4) Thief’s horns should have no ridges.
5) Thief’s horns should be curved.
6) Thief’s should have bangs which cover her eyes.
7) Thief’s ears should be covered by her hair.
8) Thief’s hair should be curly.
9) Thief’s tails should end with heart-like point.
10) Cleric’s hat should be blue.
11) Cleric’s eyes should be blue.
12) Cleric should have no golden tooth.
13) Cleric’s shouldn’t be able to hear Mr. Stabby.
14) Cleric’s amulet should be round.
15) Cleric should speak with Scottish/Dwarven accent.
16) Fighter’s sword should be called Mr. Stabby.
17) Mr. Stabby should say “Blood-Blood-Blood”.
18) Fighter’s helmet should have a noseguard.
19) Banner’s folds should be reverzed horizontally.
20) Banner’s font should be different.
21) Berries on the bushes outsideshoudl be red.
22) Windows should be shifted up by half-unit.
23) Chandelier should be made from darker metal.
Official: 15
Unofficial: 3 (Thief’s ears and Mr. Stabby’s speech bubble. The font choice changed recently, but we never made any kind of announcement.)
Doesn’t Count: Wizard’s robe pattern; Thief’s horns only count as one thing; Thief does have 6 eyes in this image; Thief’s hair is what it is; Cleric’s eyes are the correct color.
1 Wizard is a guy again
2 Thief’s tail is missing spade
3 Thief’s horns have bands
4 Fighter’s eyes are wrong color blue
5 Fighter’s helmet missing noseguard
6 Mr. Stabby, not Dr. Stabby
7 “Blood Blood Blood” not “Doom Doom Doom”
8 Cleric has a gold tooth
9 Cleric’s hat is the wrong color
10 Cleric’s holy symbol is the wrong shape
11 Chandelier wrong color
12 Extra candle
13 Berries outside are the wrong color
14 Table is fixed
15 Thief’s hairstyle is wrong
16 Thief’s eyes are supposed to be about the same size
17 There are only supposed to be 4 rows of windows
18 Title banner is backwards
19 Thief’s ears aren’t covered by her hair
20 The middle line for fighter’s abs doesn’t go down far enough, giving his less than a 6 pack.
YOU WON!
Official: 17
Unofficial: 2 (Thief’s ears and Fighter’s abs)
Doesn’t Count: Thief’s eyes are not the same size.
I think I’ve been beaten out in the I Spy race, so as for the DM question:
Last time I forgot something was when the party used Sending to contact a friend of theirs who had gone missing. He’s been kidnapped by a lich necromancer, and was dead by my notes, but I decided that radio silence was a boring response. They’d been discovering enough of a horror atmosphere that it was tone to give them a scary clue.
I decided the necromancer zombified the guy. Had him respond to the Sending with a confused “Unnnnnnnnnngh… Brains?” in clearly-zombified voice.
Then when they kicked the lich’s door down some six sessions later, I forgot that this scene had occurred! They found his corpse, confirmed that it wasn’t going to spring up at them, and THEN a player asks: “Wait, wasn’t he a zombie?”
In my head I was going “Aw crud…” But I put on my best poker face, said “That’s what you remember, yes.”, and acted like I had a plan that hadn’t already gone awry. Fortunately I never did have to come up with an explanation. They forgot about they mystery of the dead friend who was a zombie and then later want one.
Poker face ftw! Nicely played, you cool customer you.
My perception is far too low for this game, and if I try to use investigation there’ll be 100 answers before I come back.
One question as no-one’s mentioned it yet, and I’m too lazy to check several hundred comics to find out. I’m suspicious of the mouseover text; has the tavern always been called the King’s Head?
dramatic_gopher.exe
I can try.
1) Wizard is male again, 2) Thief’s horns are different (too long, have too many ridges) and 3) her topmost eyes are too small (or maybe 0) she isn’t supposed to have pointed ears, if the anime crossover is an indication), 4) Fighter’s eyes are too deep a blue and 5) his helmet has an entirely different design, 6) Cleric’s hat is too light a color, 7) one of his teeth is golden, 8) his holy symbol is the wrong shape, 9) the berries in the background are yellow, 10) the candles on the chandelier are lit, 11) the ribbon at the top of the comic is reversed, 12) the table isn’t scuffed, 13) the wall pattern is staggered instead of unbroken lines, 14) Mr. Stabby is called Dr. Stabby, 15) Mr. Stabby is saying the wrong word, 16) Cleric isn’t using a Scottish accent, 17) Thief’s hairstyle is wrong, 18) the chandelier is gold instead of black, 19) the window panes/lattice thing are slightly unaligned (normally 4 panes per column visible instead of 5), and finally 20) the floor is a wholly different color/material/pattern.
So, 21 things, I just formatted the 0th kind of poorly. If only 20 are allowed, please have 0) take precedence over 13) since I’m not 100% sure of the latter.
As for the prompt, messed up my own PC’s pronouns several times because I was used to them being female in a past life, does that count? ~w~;
That counts. The pronouns thing happens all the time with regular cross-playing, let alone the confusion of reincarnations and Munchkin curses.
You remember my fancy noblewoman? She liked to argue with Strahd whenever he popped up, bandying wits like a proper courtier. That lead to the following exchange.
Strahd: “I am not the kind of man to cheat in a fair fight.”
Me: “No, you’re just the kind of man who [nefarious deeds].”
Strahd: “No one is perfect. But tell me, what kind of man are you?”
Me: “Um… A wo-man?”
Strahd-as-GM: “Oops.”
I like your fancy nobleman very much. We do a lot of crossplaying in our group, but haven’t had too much trouble with that otherwise, thankfully.
No pronoun mixups? Good on you guys. For some reason it takes a real mental effort to flip that switch between character and player for me.
…oh! And I missed 21), Thief’s tail missing its spade. There goes my shot at glory. While I’m at it, I guess I’ll note that the candles have been lit before, and what I was thinking of with 10) is probably more their strange reddish color.
…oh! Oh!! 22) The banner font is different!
Please make a Monk and Berserker class pin! Thanks!
I spotted an error! I think you mean ‘Barbarian.’
😛
But naw, Laurel is working on the missing classes, and plans to add the rest of the staples to the lineup in the near future.
Sorry, I most recently played a berserker in Shadow of the Demon Lord. Haven’t hit my master path yet, but I’m having fun with him.
In handbook world, amd most other rpgs, it would be a barbarian. 🙂
-Cleric got a new hat.
-Cleric is apparently worshiping a different god now. Either that or the previous one decided on a new holy symbol.
-Cleric’s accent is slipping.
-Cleric has a gold tooth.
-Thief got a new hairstyle.
-Thief’s eyes are visible (might fall under the same category as previous).
-Thief’s ears are pointy (and visible; ditto).
-Thief’s horns are longer.
-Thief’s tail lost its spade.
-Wizard is a guy again.
-Wizard’s sash is different? Either that or he’s lost his belt. (Either that or it’s just behind his arm/the table.)
-Fighter got a new helmet.
-Mr. Stabby now has a doctorate (in stabbing, I presume).
-Dr. Stabby has a new choice in vocabulary.
-Dr. Stabby’s speech bubble is a bit different. I guess he’s less burble-y in this reality.
-The King’s Arms Tavern has rebranded.
-They planted some new, yellow-flowering hedges outside.
-The tavern switched to wooden flooring.
-The tavern has a shiny new metal chandelier.
-They shifted the pattern of the window framing; now they’ve got a kinda neat-looking half-pane thingy going along the edges.
-The narratory parchment is folded the other way.
Heh. I just noticed you mentioned there are “approximately 20 errors” in this page. Hedging your bets just in case there are some extra errors that weren’t intentional?
As it turns out, that may have been a good hedge.
Official: 16
Unofficial: 3 (Thief’s ears, Mr. Stabby’s speech bubble, and the tavern floor)
Doesn’t Count: Wizard’s sash
I’d wondered if there might have been more differences on Fighter when I was writing that list. Ah, well — I’d assumed the eye color was just from gradual palette differences, and the different chain mail pattern is an incredibly small detail on this page, so it’s not surprising I missed it. I also missed the gouges in the bar, the new set of candles, and I hadn’t ever picked up on the fact that Wizard doesn’t use contractions.
At least I managed to pick up on a couple things like the alt-text and Cleric’s gold tooth. I feel reasonably proud of my efforts.
Props on the whole “Wizard doesn’t use contractions” thing, by the way. That’s one of those neat little character details that can go unnoticed for a really long time, but is always a cool moment when you look back on things and think “…huh. They really haven’t ever used contractions, have they?”
Man, I only found like 6 things before coming in here and seeing the lists of everyone else. IRL perception penalty, ho!
For real. Dudes on here have elf eyes.
https://pics.me.me/Facebook-33ac1d.png
01 – The scroll is reverse
02 – Wizard is a guy
03 – Wizard hair is more gray than white and got fall
04 – Thief hair don’t cover her eyes and it another hairdo
05 – Thief’s horns are straight and with concentric lines
06 – Cleric’s hat is green
07 – Cleric’s gold teeth, c’mon bro we are not in the ‘hood
08 – Fighter long curly hair – Laurel what do you have with hair? Or is that Collin set twenty things and left the differences to you?
09 – Blood, blood, blood, or it was Doom, doom, doom? 😛
10 – Fighter nose guard in his helm, or lack of it. Bad idea ask Tyryon 🙁
11 – Fighter chin is reversed, spirals the othr way
12 – Cleric got an extra line on his ear
13 – Cleric divine symbol is a different shape shield-like maybe compared to circular
14 – Thief’s tail lacks its point
15 – Wasn’t four bottoms in Thief shirt by the way?
16 – The tavern windows ar in a different disposition, start and finish in half a window 🙁
17 – OMG, the king got a head for arms, quickly kill it!! With fire!!! o_O¡
18 – The bar counter is a single table instad of several
19 – Someone changed the wax color between the bar counter and the wooden wall panels
20 – The tavern floor is wood brown instead of grey rock
21 – I am not sure if it’s a difference or just the way the pc are displayed but the tavern floor is a single board instead of several
22 – The bushed outside the Kings Aberration give yellow fruits instead of red… or purple
23 – Since we are with the bush family they changed color, more vibrant greens instad of the pale blue-green usual
24 – Maybe is because i am a guy, but some one stole Thief’s cup size?
25 – Fighter’s eye usually are paler than this, he and Cleric almost got the same shade
26 – Dr. Staby didn’t spend six years in Evil Medical School to be called “mister,” thank you very much.
I think that is most of the differences. If i spot some more i will post them 🙂
Usually i don’t commit errors with the campaign or lore info, i like continuity porn too much. Now the DM in our group can have that problems when he is tired, hungry or bored. Once he screw up things by using the notes from a campaign we were working into for the campaign we were playing at the time. So our pc go to sleep and net day they were the same people but in another world and changed their mission from defeating the big nice good guy to preventing a civil war in a empire they have never heard off before 😀
Other time he screw the name and personality of a prince so much that we got two princes from the same NPC o_O
And that is when it isn’t us the player who screw things 🙁
One of my buddies rolls a “paradox die” for this sort of thing. Every time the players catch him in a continuity error, he adds +1 to his modifier and rolls the paradox die (a d10). If it comes up 10 the players get a boon and the modifier resets.
Won’t be better a DM’s Paradoxes Jar? Depending on the DM the group can earn money enough for several splat books and rulebooks 😀
But the idea of a Paradox dice isn’t bad, i will discuss with our DM. It would be pretty to use it during a Mage or Sidereals game 🙂
lol. Damn I need to play mage. Making the paradox die an intentional thing that players could manipulate would be an amazing way to make exposition more interesting.
“The building had a revolving door last time! I call paradox!”
Official: 16
Unofficial: 3 (the color between the wall panels; tavern floor color; tavern floor pattern)
Doesn’t Count: Wizard’s hair; Fighter’s hair; Laurel says that Fighter’s chin swirls have a history of changing; Cleric’s ears; Thief’s buttons; Thief’s décolletage.
So spudwalt and me share third post? o_O
It was a SUPER close contest.
At least i won a sense of pride and accomplishment 😛
You’re a winner in my heart.
Thanks XD
In a certain way is good to not have win. While all of the pieces look great, the cleric one gives a great sense of abnegation and sacrifice, and i like the wizard as a class, i don’t like that much the colors. Don’t take me wrong, it looks great but i don’t favor that shades of yellow. The rogue one, movie which i didn’t see yet, has great blue, indigo and purple hues that i really like. Also that smile with the rest of the face covered is just the kind of grin a real rogue does when he have won. So torn between what i like as a class and what i like for colors, it would have been difficult to choice one, but since that is the kind of grin i make when i win, it would have been rogue for me 🙂
I think that the Rogue one works so well because it’s Laurel who drew it. Rogue is her spirit animal.
Storytime wise, I almost made a major blunder last session. We’re facing an awakened demilich, and I failed to read off its entire stat block after identifying it – namely the fact that the mofo is as immune as a golem to magic. I almost cast a time stop that would have wasted four high level spell slots due to its immunity, before one of the players tipped me off on my blunder. Luckily the session was almost over so I now have a whole week to plan out the time stop – and how to very immediately murder or shut down a broken-as-hell demilich before it murders us the moment its turn starts. :S
I made similar near blunders before, opting to cast spells and not noticing an immunity to said spell even after identifying it (luckily my IC character is smarter than me).
The rules screw up are painful on the player side. A GM just gets an awkward moment. A player gets a dead PC.
My most common source of continuity errors definitely come from not being able to remember NPC names which before I got good about writing descriptions down everytime i invented a character lead to a lot of people just getting a random name if it had been a few sessions since they’d last showed or just being referred to by their profession. It also means I’d forget what names i’d already used meaning that there were maybe 4-5 rather important characters in one campaign all of whom were named Rodric.
For me it’s the accent. After a couple of weeks have passed it can be all manner of difficult to zero back in on the dialect you pulled out of your ass for a country doctor the previous session.
My big DM miss was when I re-purposed a dungeon from another adventure, as a Yuan-ti stronghold except that most of the hallways were too narrow for the large sized Malisons, and the hall to the throne room was too narrow for the huge sized Anathema.
The closet dragon is a slippery beast indeed:
https://www.handbookofheroes.com/archives/comic/weird-dimensions
My explanation was that they had recently occupied the facility and were in the process of renovating it. Also the Anathema had only recently undergone their digivolution and was an Abomination until last month.
https://giphy.com/gifs/xpipBcvgSTptK
Meticulous notes help with a lack of Continuity errors, but they do happen. Planning errors are far more common with me, where I planned something months ago when I was writing the campaign but by the time I am running it I’m so busy pondering how to react to this thing the players did that it doesn’t trigger and now I have a problem. Like the current Hero High game where I made a big deal about club day in the first week, then forgot to have club meetings for four weeks. x.x’
My years-long megadungeon is running into this problem. A buddy of mine in that game found out two IRL years ago that his wastrel uncle who’d abdicated the family lordhood was actually his father. Which made him the real heir.
It finally came time for me to pull the trigger on that storyline. But before I could I had to pause, scratch my head, and then ask him again whether he was the older or younger brother in the family. Lines of succession are tricky buggers!
Reminds me of a character from my game I mentioned where the players “built their own BBEG.” Session Zero and everyone shows up with their characters mechanically built already.
Player: “So I have Artifact 2, and I took Gnome Aries from the book of artifacts. I have Wealth 1, and Quick Reflexes 1.”
Me, looking over his character sheet: “You’re wearing full Field Plate?”
Player: “Yeah, I can afford it due to Wealth and I have the Wear Armor requirement.”
Me, looking up his artifact: “So, you’re playing the Jayan Prince?”
Player: “Huh?”
Me, Reading from text: “The axe of the last Jayan warlord…Wealth of a Noble equaling enough to purchase a small fief.”
Player: “Oh…I guess I am. yeah, I’m playing the Jayan Prince.”
https://crystalcommerce-assets.s3.amazonaws.com/photos/6492346/large/en_uqDSN8UZtB.png?1547274651
Wow those prints are very pretty.
As for the question…. does forgetting one of my player’s turns two rounds in a row count? >_<
Cheers! Laurel’s been cranking ’em out lately.
Readied and immediate actions are playing merry hell with my initiative tracking recently.
“Them do thing. Is their turn. Hurr.”
When I create a character, I usually write their statistics on my computer, the when I need the character I write those stats onto a character sheet. I also take naming my character’s very seriously, so often it isn’t until I write down the character sheet that they get a name. During a one-shot, I wrote down my character, made up a name, then played the game. However, the adventure was too long, so we had to go into another session to finish the adventure. During the interim, I lost the character sheet; fortunately, I still had the sheet online. Unfortunately, I hadn’t written the name on the computer document, so I ended up forgot ring my own character’s name. And that, I believe, is probably the greatest discontinuity I have ever seen. It’s one thing for the DM to forget an NPC, but a PC forgetting their own name is something else.
“Must have taken a blow to the head in that last fight. Do you know who I am?”
As a side note, I think this sort of contests should be done with comments hidden.
I’ll look into that option next time around.
Yeah, I didn’t realize it wasn’t exactly 20 things missing until I’d spent an hour on it, and this little contest is cool but I could see it amounting to “who bothered to compile everyone else’s answers last?”
I hear ya. But that is balanced somewhat by the fact that it’s about being the first to get all the answers. And as of this comment, no one has.
If the first got most answers he wins, if the second got most he wins, if the third got most he wins, ad nauseam 🙂
W can see each other comments, but we also can see th hour and day they were made, so first to come, first to serve 🙂
I actually specifically wrote my list before reading through the comments so I wouldn’t be cheating, but I guess not everybody on the internet will necessarily abide by the honor system.
The main ones I can see:
-Theif has her hair back and probably the wrong number of eyes
-Wizard is back to being a dude
-Mr. Stabby should say “blood” and not “doom”
I’m not going to point out the minor color differences, because it depends so much on what the lighting in the area is (plants outside, color of wood, eye/hair/skin/blush colors). Those could simply be artistic.
1) Elf is Male after gender change (“Never Split the Party 2”)
2) Rogue’s bangs are parted, hair different. (“Dodgy”)
3) Rogue’s ears are showing (“Dodgy”)
4) Rogue’s horns are straight and have rings. (“Dodgy”)
5) Rogue’s tail has no heart-spade at the tip (“Dodgy”)
6) Cleric’s hat is teal instead of light blue (“The Golf Bag”)
7) Cleric has no gold tooth (“Armored Armor”)
8) Cleric’s necklace has changed (“The Golf Bag”)
9) Cleric’s not speaking with his accent. (“Rules Lawyer”)
10) Fighter’s Helmet is has no noseguard (“Chivalry is Dead”)
11) Fighter’s scale arm armor shuld be rounded not diagonal. (“Consequences”)
12) Fighter’s sword’s name is Mr. Stabby, not Dr. Stabby. (“Bastard Sword”)
13) Fighter’s sword should have two hooks on the back side. (“Bastard Sword”)
14) Fighter’s sword should have four spikes on each side of the crossguard (“Bastard Sword”)
15) Fighter’s Sword’s glow should be an aura, not smokey. (“Bastard Sword”)
16) Fighter’s sword should only have one flat thread on the bottom, not 3 (“Bastard Sword”)
17) Fighter’s sword souhld only say “blood” not “doom” (“Bad Chemistry”)
18) Fighter’s sword is telepathic, it can’t speak (“Bad Chemistry”)
19) The berries outside the tavern shuold be red (“Waifudolon”)
20) The chandelier wrong: should be black with white candles (“Waifudolon”)
21) The floorboards should be horizontal, not veritical (“Waifudolon”)
22) The window should have 4 panes of glass, not 5 (“Waifudolon”)
22) The ribbon text folds in the wrong direction and uses wrong font (any)
YOU WON!
Official: 16
Unofficial: 4 (Thief’s ears [You should get a penalty for calling her Rogue!]; Mr. Stabby’s design; Mr. Stabby’s speech bubble; the floorboard design.
Bump. Reach out to us via our social channels so you can collect your prize!
Fighter looks good without the nose guard. Perhaps he should change helmets to stay in keeping with his primary character motivations:
https://www.handbookofheroes.com/archives/comic/the-handbook-of-heroes-04
I see that this contest has prompted a trawl through the backlog, lol.
Wait why “approximately” 20 errors? Why not give us an exact number?
Rude! You can’t just ask someone why they’re evil.
Yes I can. That’s what makes ME evil.
I’ve had a couple DM whoopsies in the past, but they’ve mostly been pretty minor. Stuff like the occasional “Oh, wait, you have [X player trait] that means [Y effect] happens different” (trying to cast Sleep on an elf, forgetting about Halfling Luck, etc.) or “Oh, wait, that guy died since last encounter. Never mind, it’s the Ranger’s turn.”
My most recent one involved a door. As my players were storming a stronghold, they decided to close a door and keep it closed with an Immovable Rod. However, I had drawn the door on the map as opening outwards into the guard chamber, instead of more sensibly inwards; this would have allowed the reinforcements to get in by just breaking the handle off on the Immovable Rod, rather than having to batter their way through a (rather sturdily built) metal door.
Since one of my players was using their invisible familiar to see what was happening on the other side of the door, they got to listen in on this little segment:
HIGH PRIEST: stalks down from temple What is the meaning of this commotion?
GUARDS: Intruders, your holiness! They have barricaded themselves in the guard chamber!
HP: Why, then, have you not opened the door and subdued them, so we might sacrifice them later to glorious Imix?
G: …the door opens the wrong way, your holiness.
HP: …
G: …
HP: You, bring the architect here. I must have words with him.
Sadly, the architect did not get a chance to explain himself, nor did he survive long enough to be gloriously sacrificed to Imix for his error.
HAHAHAHAHAAHAA, kinda the architect failed a roll or two 😛
lol
Y’know it’s pretty off topic but I am reminded of it by Wizard’s unnoticed change here – I appreciate that there’s some good representation in this comic even if it’s ah…. non-traditional :p it’s cool to see even vaguely trans and gay stuff in tabletop properties.
🙂