Gray oozes will always hold a special place in my heart. That’s because I did the whole Inigo Montoya story for my first ever game. It was 3.5, and I was a halfling rogue. My dude fought a gray ooze in his very first combat, wielding his father’s masterwork short sword that I’d spent all my starting money on. My salty ass when it melted.

Of course, we haven’t gathered here today to talk about oozes. Not when there’s a real corrosive monster out there. I am of course talking about those opinionated GMs who make a bad habit of backseat gaming.

At the risk fo splitting hairs, I think this is a slightly different beast than the “quarterbacking” we talked about back in “General Disarray.” That’s more of a player behavior, where table talk and dithering threaten to drag play to a standstill. That can be irritating enough. But when your GM is the one telling you to second-guess yourself, you get a couple of unfortunate side effects.

In the first place, players may begin to rely on the safety net. What difference does daring play make when the guy behind the screen is going to bail you out? The occasional “are you sure?” may be warranted, but you have to take care. Too many warnings and player agency goes out the window. After all, if you aren’t allowed to fail, how can you enjoy the fruits of success?

Then there’s the self confidence issue referenced in today’s comic. GMs get final say over in-game reality, meaning their opinion de facto matters more than yours. So if they happen to think “swing from the chandelier” is a stupid idea, it can feel like a real gut punch: “Dude, why would you mess with the chandelier? I already told you the monster is on its last legs. Just attack!” Suddenly your cool idea becomes a dumb mistake. And that runs the risk of killing creative play.

Finally, the issue of adversarial GMing rears its ugly head. If there are only GM-approved decisions and wrong decisions, then the experience of play shifts. Suddenly we’re no longer talking about brave heroes vs. dangerous game world. We’re talking about players vs. GM. You aren’t fighting dragons at that point. You’re fighting to convince your power tripping buddy that your ideas have merit.

So what do you say, Handbook-World? When does a friendly “are you sure?” cross the line into obnoxious GMing? Have you ever encountered this issue out in the wild? Tell us about all your own corrosive backseat gamers down in the comments!

 

 

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