This comic owes its existent to a comment thread. It was back here when Artificer was exposition dumping all over Swash and Buckle. We were talking getting your players the information they need to succeed. Of course the Three Clue Rule came up.

It’s right there in the title of it. Always give a clue three times in different ways. Otherwise your players will miss it. And even when given three times, they will probably still miss it, so sometimes be prepared to Clue Hammer them.

 

Do me a favor and describe the Clue Hammer. What does that look like in practice?

 

I imagine it’s in the shape of a huge magnifying glass.

 

This would be hilarious in a comedy mystery game. The spirit of the Great Detective gets frustrated and manifests to BONK.

Rather than the Three Clue Rule, it’s really this latter piece of terminology that I’d like to talk about today. You see, I kept wondering what a Clue Hammer would look like. Today you’re finally seeing one in action. When the bad guys have no choice but to become GI Joe villains and explain their evil schemes, you might want to check over your shoulder. Because the spirit of the Great Detective is hovering nearby, and the power of BONK is about to manifest.

So what do you say, gamers? Have you ever been forced to put the plot in the mouth of an NPC? What collapse of communication or botched foreshadowing forced the maneuver? And in retrospect, how could you have handled it more elegantly? Tell us your tale of mystery, master pans, and oblivious amateur sleuths down in the comments!