Have any of the Heroes fought plant monsters before? After 900 comics you’d think we’d have set them against animate topiary at least once. Do angry background treants count?

Of course, I haven’t gathered you all here to discuss lawn maintenance. What’s really at stake is the maintenance of your players’ HP. If you’ve ever asked a half-dead ranger, “What’s your current HP?” only to be met with, “Don’t worry about it,” you know the kind of anxiety I’m talking about. After all, players aren’t the only ones who grow attached to PCs, and so there’s a very real temptation to nerf the monster damage.

There are plenty of incentives for this kind of GM behavior. A PC death means a sudden departure from your regularly scheduled adventure. All at once the party has to head out and find diamonds, beseech some gods, or possibly consult a druid. The fast-paced dungeon romp becomes another in-town session, and your high adventure is replaced by a shopping session. Blech. Especially if we’re talking about campaigns with a revolving door of death, the interruption just doesn’t feel worth the dramatic payoff.

Then there’s the equal and opposite fear. If there’s no chance for resurrection, you’ve just slammed the door on a promising storyline. All the effort to develop an interesting character arc slips down the tubes. And that sort of thing can be anathema to certain player psychographics. We don’t want to yuck our players’ yums, do we?

In the heat of the moment, this sort of thinking may affect the part of the GM brain that calculates damage. After all, says this traitorous bit of lobe, I have a GM screen standing between my players and the truth. Why shouldn’t I lowball the damage? 

And so, for today’s discussion, what say we each answer that question for ourselves? As a GM, have you ever been tempted to save a PC on the ropes? Did you go through with it, or did you let the damage dice fall where they may? Tell us your tales of divine DM intervention down in the comments!

 

 

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