It’s always like this with sprawling epics. You spend all your time planting plot seeds. You hope they germinate into beautiful story flowers. But inevitably, only a select few of them will manage the trick. The water and sunshine of player attention pools in one small corner, and the rest of your garden withers in turn. This is especially true towards the end of a campaign. With the group’s attention focused on climactic events, it’s too late to go back and revive old adventure hooks.

That mysterious informant you introduced in Session 12? No one ever investigated her. Your players will never know what her deal was.

Or what about your swashbuckler’s mysterious lineage? Wasn’t there something about being the last scion of a lost vampire civilization? Looks like you’ll have to settle for the sequel campaign and play as one of her descendants.

And what about that evil awakened horse villain from the last arc? She didn’t die on-screen. Maybe the group could do a one-shot in few months tying up that little loose end.

My point is that, much like this comic, campaigns have a way of filling up with dangling plot threads. Paying them all off is an impossible task, but that’s as it should be. You know how there’s always another adventure or a new quest for your party? A new antagonist to fight or yet another lost MacGuffin to recover? There will always be space left open to invent additional adventures. That’s the charm of the format after all. You can theoretically play forever! But just because a few of Chekhov’s Guns failed to fire, it’s doesn’t mean you failed as a storyteller.

These games we play are chronicles, not linear stories. The party acts, and that activity becomes the story you recount in retrospect. So long as your characters survive, it’s always possible to add yet another page to the chronicle. And if that means you can never explore every corner of your world, I’ll take that as a feature rather than a bug.

So for today’s discussion, what do you say we talk about unfinished tales? What was a plot hook that your group  never paid off? Do you regret it, or did it feel natural to let that one go? Tell us your tale of unfinished business and unfulfilled quests down in the comments!

 

 

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