“I have some campaign ideas.”

That’s the first stepping stone. The idea. After watching games crumble and fall apart, either from scheduling or from lack of interest, you can’t help but poke at the ashes of your latest dead campaign and say, “I could do better!” It’s what happened to me. Now it’s happening to Gunslinger.

It doesn’t really matter what the idea happens to be either. It’s the spark of creativity that counts. Maybe it’s the underwater campaign you’ve always dreamed of, replete with pirates and krakens and benthic horrors. Maybe it’s a prehistoric setting with lots of barbarians vs. dinosaurs. Maybe some obscure system has caught your eye, and you want to run your players through a high fantasy magical internet hacker game. The particulars aren’t important. It’s the creative urge that counts.

So you lurk the boards. You sit in on your buddy’s game. You watch Critical Role, crack open a few rule books, then go to YouTube so someone can explain to you what the rulebook actually said. Whatever it happens to look like for you, this is the necessary prep work. All of it is at the service of the idea. But then comes the scary part. The moment that our perpetually lonely Gunslinger now faces.

“So uh… I’ve never really GMed before. This is my first ever session. Go easy on me, guys.”

Helming your first game takes courage. You’re terrified of screwing up, forgetting rules, or delivering a dull experience. That’s why you see so many, “Any advice for first-timers?” threads on the web. It’s also why, all the way back in 2015, I decided to write this comic. We grow by sharing our ideas and experiences. That’s what The Handbook of Heroes has been to me over the years. I hope it’s served you just the same.

As GMs, we are driven by our own creative urge as oral storytellers. But then, something extraordinary happens. Other people show up. Players come along and invent characters and backstories we’d have never dreamed up in a thousand years! By some strange alchemy “my idea” becomes “our story,” and is better for it.

So for today’s discussion, what do you say we share our own origin stories as GMs? What was it like running your first game? Were you nervous? Excited? Did you accidentally TPK your players by misunderstanding what “CR” meant? Whatever your tale, let’s hear all about it (for the penultimate time) down in the comments!

 

 

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