Advanced Recon
Scrying is hard work. You’ve got to learn the spell. You’ve got to grab a magic mirror and/or pool of still water. There’s the target’s save to contend with, the long casting time, the hassle of keeping your magical sensors from being detected, and the possibility that a simple nondetection spell will make all of the above wasted effort. Ain’t nobody got time for that. With apologies to the world’s divination specialists, sending your li’l buddy in for a looksie seems a shitload easier.
If you’ve got a hide-in-plain-sight familiar like a pigeon or a house cat, you don’t even have to worry about getting spotted. After all, what kind of self-respecting villain wastes time shooting at every stray critter to wander within range of Castle Evildark?
Of course, even that slight risk of losing a familiar is terrifying if you happen to practice magic in Golarion:
If a familiar is dismissed, lost, or dies, it can be replaced 1 week later through a specialized ritual that costs 200 gp per wizard level. The ritual takes 8 hours to complete.
With that kind of overhead, you might as well bite the bullet and put up with the scrying headache. Contrast that to the ease-of-use Faerûn’s wizards enjoy:
When the familiar drops to 0 Hit Points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.
My last 5e familiar made frequent trips back to Valhalla, but Odin never saw fit to punish me for the animal abuse. Why not send it in for some scouting action? And if you happen to be the kind of warlock that shells out for a chain pact imp, then you’re out-spying the rogues and rangers of the world all day long. Invisible minions that can die at little-to-no cost make the ultimate recon tools. In fact, I think they might be a little too good.
My problem with the strategy—and with low-risk recon in general—is that it takes all the surprise out of dungeon exploration. If you enjoy scouting tactics then more power to ya. It’s a legit way to play. But speaking for myself, a lot of the fun of the game lies in thinking on my feet, reacting to danger as it springs from the dark. If I know everything that’s coming, whether it’s thanks to a familiar, a spell, or a pair of cheaty-face gloves, then a lot of the drama disappears.
What about the rest of you guys? Do you use your familiars for scouting and spying purposes? And more generally, do you like recon strategies, or would you rather take the adventure as it comes? Let’s hear all about your best intel-gathering tactics in the comments!
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First, So the one player took a level in Wizard and I was already a fully fledged Wizard myself. We needed to handle three quests at once so with the party split I gave my familiar to one group, the other group handed their familiar to the third group and my group being the first group had magic to message the other groups. Though we couldn’t see through the eyes of our familiar we could sense their emotions so boom we had an early warning system for trouble.
You’ve got to get yourself a scryPhone, yo.
In our Phandelver party, I would like to have a recon strategy, but none of us have familiars. We have a rogue with a sweet +8 stealth, but due to the precariousness of low levels one bad roll could lead to his doom if he goes it alone, so we go in together and constantly make his massive rolls be in vain. And though he and I would both like recon, I think that a certain player would be unmoved by any information and simply have the same approach towards any room: walk in and start swinging. We could even, say, notice a mansion filled with deadly bandits, goblinoids and a mage and convince a green dragon to do the fighting for us and he would STILL go in swinging. (True story, we had to go in and save him, my first and last act in the combat was to heal him before being brutally murdered).
Soooo… some slight bugs in our reconnaissance program, but no TPKs yet, so we’re doing something right.
I guess that’s the other thing about recon. If you dwell on it too long, you’re functionally asking your buddies to sit around while your familiar plays a solo session. Mr. Swings-for-the-fences in your group is probably too far in the other direction, but there is definitely a competing playstyles dynamic at work here!
Using and abusing my familiar is why I had to retire my bladesinger in the new campaign I’m in. GM didn’t specifically ask me to of course, but I could tell that spending half an out mapping out the dungeon before the party could even get there wares out the fun of doing a dungeon crawl.
I wasn’t even a chain pact familiar master, just a regular old wizard with vanilla find familiar. Turn me into a spider and just watch where he goes. Or the time I used my familiar in hawk form to train other hawks into my own mini air force, dropping alchemist fires and oil flasks onto the orcs below. I haven’t even started on my chain pact warlock yet but I can already tell my GM will loathed the idea of my invisible imp and the shenanigans we will do.
The only saving grace that keeps familiars from being overly powerful is that a familiar is both an ally you need to keep a close eye on and one you need to keep a safe distance away. Even improved familiars will likely not survive a casual AoE Damage Spell on a Save, and losing them in battle can be a detriment to your utility depending on how reliant you are of their help actions and such. Typically it’s not worth kiting then out if you lack much gear yourself, so they likely can’t Tabk with AC or health, and their offensive potential is vastly inferior to your own regardless of what class you get the familiar from. Really scouting and being a messenger is their primary duty aside from occasionally assisting in combat, if that’s something you’re willing to risk them doing.
I dunno. For the Chain-lock especially, if you add in a bit of Inspiring Leader you’ve suddenly got a l’il buddy durable enough to take a hit.
You remember my dealings with the Helm of Brilliance, right?
https://www.handbookofheroes.com/archives/comic/power-corrupts
Sometimes kitting ’em out pays dividends.
I’ve been tempted to go into Inspiring leader for the extra HP but I often find myself being better served with immediate ASI. It’s one of those feats I wish I could get that won’t make the optimizer in me froth at the mouth.
Kitting our your familiar is definitely worth it, but the caveat is if you can afford to do so. Typically loot is shared equally among your party, but if you wanna gear up your familiar you’re effectively asking for additional loot to arm two characters. If the GM is generous with treasure or you’re lucky that your party comp can’t utilize some loot like you can, it’s great. But it’s no simple task to try and barter Gaunlets of Ogre Strength from the party rogue who needs the extra damage boost, or convincing the sorcerer that I really could use the wandnof missiles more effectively than her.
My Hackmaster Wizard lucked out on the games random familiar table (hackmaster loves its random tables, and I rolled 100 on the standard table, getting me on to the “special” familiar table, then rolled the “pick from the table” option) and ended up with a Pseudodragon.
Having more hp, a better Thac0, and better AC than the party Fighter, topped off with what was basically a save-or-die poison (it was actually a paralysis poison, but with a duration in the months, it was basically save-or-die to us murder hobos), that little beast was the party tank until at least level 3, and even after that, was a pretty resilient party scout. Granted, he was a lot less subtle than a more normal familiar, but when he could take a hit or two, and probably insta-kill anyone trying to block off his escape, it was a lot less nerve-wracking for me (especially given that familiar death in Hackmaster caused a system shock save or die!). Well, until he scouted into a Dragon lair and only just got out in one piece.
Right on! This is the familiar experience par excellence. You either try and use ’em and risk them, or you let them sit in the background giving passive bonuses until such time as you forget they exist.
How did your pseudodragon do in the late game?
We ended that campaign at level 11, so he was still tough enough to survive a mistake at that level, but he had definitely fell back into the more usual roll of flying scout and roleplay decoration (The Hackmaster version of Mage Armour grants an illusion the caster is wearing platemail, so with that spell cast and a greatsword I wore to supplement the illusion, I looked more like a Fighter, so I kept my familiar close to the fine-clothes wearing Swashbuckler who was really the Fighter in order to trick monsters and NPC’s over who the squishy and heavy hitter was)
The annoyance of low-risk recon is why I tend to not allow players to pick Spiritualist in my Pathfinder games. Not only to you get another character, like a Summoner, but it can also go into a mode where it can fly through walls and avoid all damage? That takes all the danger out of scouting in a way that just feels cheap, at least to me.
Laurel wound up grabbing one of those spiritualists in my megadungeon. It’s the only reason they managed to find the end of the Tomb of Horrors style level. She hasn’t abused it yet, mostly checking the next room rather than scouting out an entire complex, for example. But I do worry about the “un-fun scouting” shtick coming into play.
Miss villain (have we seen her before?) had better hope her ritual doesn’t require virgin and/pure hearted sacrifices, or she’ll have quite an angry Dark Lord on her hands. Unless she goes for Lumberjack Explosion, of course.
We may have seen her once…
https://www.handbookofheroes.com/archives/comic/suss-puss
…or twice…
https://www.handbookofheroes.com/archives/comic/high_stakes_bluff
…before.
So, did the heroes steal her wish from her and turn her to evil, or was she evil to begin with and just got (un)lucky to accost her?
Now see, if I answer that I’m going to have to put her on the Cast page, and that sounds like work.
Obviously Horsepower’s totally-not-girlfriend Elf Princess is her true target.
GASP!
…
Shit, I really do need to do more work on the Cast page. 🙁
I definitely oppose the use of familiars as disposable minions- that’s what Summon Monster/Nature’s Ally/Swarm/other-creature is for.
I feel like there should either be more restrictions on the connection between wizard and familiar….
Player: What is it Lassie, did little Timmy fall down the well again?
Lassie-familiar: No you idiot, you’re about to be attacked by orcs!
Or there should be bigger penalties for losing one, so that PCs are at least as reluctant to send them into danger as they would be for themselves.
Personally I’m more in favor of the latter, with the explanation that your familiar’s connection is due to you imbuing it with a fragment of your soul (or something like that) so that if it’s body gets dis-incorporated you take a penalty like a negative level until you summon it back. I think that makes for a more interesting dynamic, since players have to run a cost-benefit analysis and determine if it’s worth the risk. And as I mentioned there are already other spells for throwaway creatures.
Also, while having the BBEG using Disintegrate on every random pigeon or rat might stretch credibility, having a couple of guard-dogs whose sole purpose to to chase random critters would probably be pretty believable (and cheap!).
I like the negative-level debuff business. It translates into a penalty, but not the just-as-bad “my familiar never goes into dangerous situations” malarkey. That way lies unused class features, which is what I think the 5e “find familiar” spell was trying to correct in the first place.
So I was playing a wizard in Rise of the Runelords (Pathfinder 1e) and from first level I had a beloved and comical raven familiar named Wyrmwood. Originally the plan was for Wyrmwood to have been an imp all along in raven form, only to reveal his true colors as my conjuror wizard slowly descended into darkness. But that never happened, and Wyrmwood’s loveable personality, quirky commentary and unhealthy love of birdseed simply doesn’t fit the profile of a fiend. Instead, I revealed him to be a nosoi psychopomp, one of my favorite types of outsiders. Seriously, if you haven’t read the entry, look it up. They’re great.
Except for the GM. With invisibility at will and the ability to take the form of a few common and humble avians, Wyrmwood became the ultimate scout and messenger. I only made it to 8th level, so Wyrmwood never went up against more than one or two enemies with see invisibility.
Most importantly though, was Wyrmwood’s unique abilities as wingman (pun intended?). He’d shout whatever came into his mind whenever my poor wizard was trying to get his romance on (which was hard for a 7 CHA, socially awkward wizard).
Good times.
My dealings with the nosoi mostly came from occultist class abilities. Bribing the little dudes for info is an exercise in frustration!
I guess it helps that I’m lawful evil in real life 😀
Speaking of pyschopomps, have you seen Tyrant’s AP?
I have not. Helpful link to the artifact in question?
Oops.
I meant the Tyrant’s Grasp AP by Paizo.
I’m not good at linking stuff, sorry:
https://pathfinderwiki.com/wiki/Tyrant%27s_Grasp
Basically the adventure opens with the party in the boneyard (the afterlife) navigating the psychopomp courts of the dead.
Haven’t played it but I’d love to.
My mythic game never quite got around to visiting Gallowspire, thought that’s the way we were headed. I wouldn’t mind giving it a playthrough as well.
Yes, hello, I’m just here to comment on the amazing hover-over text thing. Okay, everyone, pack it up, we’ve reached the pinnacle of one-liners. You can close down the internet now.
Cheers! I was proud of that one. 🙂
+1
I assume (Unspecified School but probably not Necromancy anymore since we have a Wizard whose school is specified as that) Wizard got the phone from Street Samurai who tossed it away complaining aboot how without wifi it’s worthless to her?
Most 5E players avoid Faerun because it’s a garbage setting, don’t lump us in there.
I gather that Elminster is not your homeboy.
But naw, Handbook-World has had access to scrying devices since December of 2015!
https://www.handbookofheroes.com/archives/comic/scryingdevice
A good setting to adventure in is one where the DM doesn’t need to take a course to run it, and there’s a reason that the party should be solving the problem rather than any of the level 20 NPCs who are in every damn city.
Faerun is neither of these. It suffers from flaws that are often summarized as “Lore bloat” and “The superman problem”. Could be worse though, could be Dragonlance which has the above problems, plus bizarre morality, (If good is allowed to become too powerful it becomes a lawful evil militant puritanism. Nuking half the world to send that message aboot one guy is totally justified) and joke races. (Kender, Gully Dwarves, Tinker Gnomes. The only joke race D&D needs is elves)
Good settings are “This person/place/organization is important, here’s a blurb on it. Fill in the rest to suit your needs.”
Compare and contrast Elminster to Greyhawk’s Mordenkainen. (Or Murdkurdy as the cool kids call him)
Murdykurdy is a 20th level Wizard with good social connections. Powerful, but still limited in scope. If there’s a threat he won’t necessarily be able to solve it himself. He’s also kind of an asshole who’s stupid-neutral and may have even been the one to cause said threat in the name of balance.
Elminster is Ed Greenwood’s self-insert Mary-Sue. In addition to what Murdy has, El is the chosen of Mystra (The goddess of magic and large breasts who is fond of schtupping her chosen. Can you tell Ed wrote one-handed?) which makes him supernaturally durable, and able to ignore Dispels, Counterspells, Antimagic Fields and the like. He’s a proactive Chaotic Good. How is any caster villain able to function when he’s around? He is in fact inclined to solve any problem of sufficient scale, meaning your party is only able to handle things not of significance. He can in fact literally be everywhere at once as he’s made full-power copies of himself without consequence in novels, so no, superman can’t just be “In space”. Literally every female character he meets wants to schtupp him. (Because once again, Ed Greenwood’s self-insert and he writes one-handed.)
While I’m a bit a reluctant to mention anything Paizo related in your presence (as you’ve made your views very clear), I’d partially disagree with your premise. On the one hand, Mary Sue self-insertion are a plague upon fantasy of all kinds (albeit an understandable one), I don’t think that settings with a ton of whitespace are the only way to run a campaign.
I fell in love with Golarion for the exact opposite reason. For me the rich lore adds to the experience, not subtracts. Of course, you can run Pathfinder or even a Golarion game without reading the hundreds of setting books.
As a world builder, I appreciate the amount of thought and creativity that has gone into the Golarion setting. Not to mention the level of inclusion that Paizo has pioneered even at cost to it’s bottom line.
Finally, playing the devil’s advocate, I think some players might think it would be really cool to run into the characters from their favorite novelizations. It’s not really my cup of tea, but I’d be cautious to declare badwrongfun just because it’s not my idea of fun.
My idea of fun of course would be planning and enacting the downfall of said Mary Sues.
Poofs in a cloud of sinister smoke
Golarion is nowhere near as over-written as Toril. It has lore, but you don’t need several youtube channels and a wiki to understand it. It’s not my cup of tea, but unlike the realms I wouldn’t call it bad.
I will not risk my familiar is such a lowly and unworthy task, that is what halflings are for. You send them to a room and if they scream or remain silent there are problems in that room. Halfling communities are such a precious resource for dungeon exploration 🙂
Finally, a fellow Chelish patriot. Keep those slips in their place.
Long live Her Infernal Majestrix, Queen Abrogail II of the Thrice-Damned House of Thrune!
https://t7.rbxcdn.com/35ac346254d66e8dfa7e97090a2d2774
What? You never saw people discuss the economic and logistic benefits of halfling slavery? 🙂
Not so enthusiastically, no.
You spelled “Elf” wrong.
Where did i write the elf/elves word? o_0¡
You spelled it “Halfling”. One of the less common misspellings. The most common is “Gnome”. For example, people say “Gnomes are the worst” when they spell Elf wrong.
In 5E an Elf is a smelly, overcomplicated alarm system. The have darkvision, proficiency in perception, and can spend 4/8 hours of a rest trancing instead of the normal 6/8. This means they’re only good for keeping watch.
I must respectfully disagree, elves are not only good as alarm systems. Thanks to modern necromancy they can quickly be turned in highly useful cannon fodder when you need to shake a tree to get more elves 🙂
The ears make them more aerodynamic.
While he didn’t go off on solo scouting missions, one of my former Pathfinder characters (a nigh-blind Clouded Vision-cursed Oracle) did have a Seeing Eye Thrush familiar who had one of the better Perceptions in the party, so he did spot plenty of stuff that then got passed on to the party.
I just imagine him in an adorable, tiny service animal vest.
Recon in force. It’s the only way.
Relevant comic: https://www.handbookofheroes.com/archives/comic/michigan-j-fighter
Last session, my wizard’s owl and the warlock’s… eldritch… thing that no one but him can properly perceive (Gazer stats) searched through the back passages of a cavern while two factions of a troglodyte tribe faced off against each other in the main section. We managed to use one of those passages to loop around behind the troglodytes without raising the alarm, and found a way to slip through the exit under Pass Without Trace while they were all distracted.
Predictably, we decided to fight them all anyway.
Well hey, if you’ve got a surprise round to play with, why not?
I get familiar whenever possible. Scouting can be fun and I haven’t encountered too many situations where they were able to map out a whole dungeon or detect every threat. And they can be useful in combat thanks to taking the Help action.
But most importantly they’re just a fun thing to have.
Fun familiars I’ve had:
-Ink, the Stoat ever in winter coat who is basically a living plush doll.
-Aurum, the impossibly black cat that is a manifestation of the bond between my Black Mage and their “totally not evil” spellbook in a Shannarah game.
-He-Who-Shall-Not-Be-Named-Nor-Kept-In-The-House, the bat familiar of the incorrigible Miss Paige Read.
Also…
Skitters, Skitters
Does whatever a Peter Parker can.
Takes a photo, on the sly.
Catches villains – their best side.
Look out! Don’t step on the Skitters!
A lot of this comic is coming out of my experience with the chain-lock and his invisible imp. After the first time he scouted out the dungeon for us, I chose to do a bit of a self-nerf rather than abuse the tactic. It just felt un-fun, you know?
Props for managing the filk. I’d thought about attempting it, but couldn’t make the meter work. I mean, neither could you, but the last two lines are good enough that it doesn’t matter. Solid comedy right there!
In one of my first 3.5 games, I played a Bariaur Duskblade. One of the last feats I took required a side-story session wherein I earned the right to take “Dragon Familiar”, which meant I had a wyrmling Gold Dragon for a familiar.
Part of the contract I made with its parent was that every couple years, a new egg in its brood would hatch, and I’d have to raise them to be aware of evil in the multiverse at large. I would teach them how mortals fight evil and how to interact with those mortals.
Because of this baby-sitting service, and because the parents were exceptionally scary (adult or older Gold Dragons), I never used them for scouting or espionage on a solo mission, but would use them to do an aerial fly-over while using the Scry on Familiar ability to find the enemy from far above.
So I guess in a way I used it as a scout, but not in the way that is generally considered to be scouting as if a PC were doing it.
On another hand though, another player gave me an idea that allowed me to take the familiar to even greater heights: the “Deliver Touch Spells” ability allows for delivering touch spells as the caster would, and since Duskblades can channel touch spells into full-round attacks, we reasoned the familiar could as well. It worked well, and because my Duskblade had over 300 hp, the dragon could survive in combat for one round before retreating. Even then though, the dragon could do serious damage.
As a player though, I generally like scouting, but if it is taking too long, I turn into more of a “kick down the door and get this party started” kinda guy. If intelligence gathering takes too long, throw all intelligence out the window!
A gamer after my own heart: https://www.handbookofheroes.com/archives/comic/dithering
One of my 5e characters was a gnome wizard with a familar. I named him Bobrothogonidal, but everyone called him Bob for short. I soon found out that the GM really didn’t like using him for scouting, which I found out when the familiar started to develop more and more of an independent personality. He’d refuse to scout sometimes, or refuse a summons, or come in high on weed. I was pretty pissed, because I felt like he was not just stripping me of one of my class features in a way that didn’t make sense (why can’t I control it?! It’s a fragment of my soul for crying out loud!) but doing so in a way that could be detrimental to me. The DM explained that the IC reason for this is that there is an imbalance or conflict in my soul, which sadly never got resolved.
The thing is that the rest of the party grew quite fond of Bob as an NPC. Admittedly he did have a kind of loveable personality, and he had some cool moments like turning into an owlbear. I still had trouble fully accepting it, mainly because most of the cool stuff he did drew on my own power. The wall of force that he threw up to save our cleric? Very nice, except he drained one of my 5th level slots without my say to do so.
I guess in hindsight I probably should have talked to the GM about it OOC. He did end up becoming a beloved NPC, I’m just not terribly fond of how and why it happened with my character.
Known problem. Check out the writeup about control styles over here:
https://www.d20pfsrd.com/classes/core-classes/Druid/animal-companions/#Controlling_Companions
Different system, same issues. It’s a handy reference point when you’re bringing a companion to the table, and definitely worth bringing up with a GM before you sign up for l’il buddy ownership. You’ve got my sympathy though. Nothing’s more obnoxious than running into conflicting playstyles halfway through a game.
Because Familiars and Wild Shape are things, most reasonably organized groups would probably invest heavily in cats. To ensure that people who turn into cats can’t get in they’ll be given specially marked collars.
https://www.reddit.com/r/dndnext/comments/ay2f2a/common_infiltration_defenses/
Also: Evil noblewoman is back! Now she definitely needs to be added to the cast page.
Hey, if everybody was on the cast page I’d… like… be doing my job.
…
Dammit.
Shadow Dancers companion Shadow is kindly asked to look through doors and walls, but his stealth doesn’t scale. So usually I just Sneak in plain Sight with Shadow Dancer and use the Wand of Message every so often to keep in touch with the cavalry.
I kind of want your party to be your shadow dancer plus everyone else as cavaliers. A whole party themed around the dumb joke of “calling in the cavalry” is all manner of amusing to me.
our Barbarian had a riding animal in the inventory, but it got a bad case of friendly fire.
I don’t use my Magus’s paracletus aeon familiar for scouting very often (though its +14 on all Knowledge checks is quite useful, hence its name “Nobo” or “KnowledgeBot”), but I don’t have to worry about replacing it that much because it has more HP than the party Sorcerer. Getting 1/2 of a d8 HD, 16 CON master’s HP does wonders for one’s survival.
I loved my Occultist for super-durable familiars. Do you know soulbound puppet?
https://www.aonprd.com/OccultistImplementsDisplay.aspx?ItemName=Necromancy
With woodshape and some well-placed ranks in Craft (carpentry), I had every familiar in the book at my disposal. And with a generous GM interpretation allowing me to tack on familiar archetypes, this thing became a rock-solid battle buddy. If it gets hacked up you just carve another one!
How much wood could a woodchuck chuck, if the woodchuck was itself made out of wood?
Depends. Does it have the Mauler archetype?
I generally avoid familiars, simply cause my vision of my wizards doesn’t come with one and I’m usually using an archetype that loses it. My Witch, where my familiar was super important, kept her black cat on the back lines, generally a bit behind the party. I would have kept her closer, but the GM was being really bad about not allowing her to use her Scent special ability because he didn’t think it was “cat-like”. Cats in Pathfinder have Scent on their sheet. They should get to use it. It was one of the major reasons I went cat over thrush other than theme.
Most of my intel gathering is done via Rogues, but occasionally I will drop a few Arcane spells on it. The rest of my group pretty much considers all divination other than “Detect Magic” to be useless, and no matter how much I demonstrate otherwise they just memorize more fireballs. Pretty sure it’s a playstyle difference at this point.
On the other hand, this does make it particularly easy to trick them into compromising situations with things like Misdirection and Nondetection, since Detect spells are pretty much the lowest rung of Divination and easily countered.
Now, now. Fireball IS a Divination spell. However, it is only any good at predicting sudden, severe burns 1-6 seconds before they happen. That may sound like a very situational spell, but burns like that happen a LOT for some reason.
You know what else has “scent?” Armadillos. I don’t think that’s very armadillo-like, but that’s mostly because I know nothing about armadillos, sort of like your GM knows nothing about cats:
Sometimes you’ve got to work with the player to make the rules make sense. Especially when they’re depending on a “detect invisible foes” early warning system.
As it happens, armadillos have terrible vision and, as burrowers, are highly dependent on scent and touch. Pathfinder reflects this by making their sight-based Perception checks 8 points worse than other types of Perception.
Knowledge (Nature) is a great skill to invest in.
I would watch a YouTube series of someone doing a David Attenborough impression and explaining the reasoning behind monster statblocks.
I have yet to run a familiar with a character, but I have plans for running a Fiendlock of the Chain whose patron is essentially a devilish accountant, and his familiar is one of the patrons’s many assistants who are assigned to his warlocks.
I have a role model for you: https://www.handbookofheroes.com/archives/comic/dark-messenger
I’m at the end already? Sad. And that is why you should try not to tick off royalty.
Well hey, we update Mondays and Fridays!
Plus there’s like… a whole bunch of additional content over on the Patreon. Hint hint. Wink wink. Link link: https://www.patreon.com/laurelshelleyreuss
I will consider it.
No pressure.
It’s been fun responding to your binge over the past couple of days. Always flattering when someone comments their way through the backlog. I hope you stick around! 😀