Along Came a Spider
What’s this? The imperturbable Miss Gestalt has a weakness? And that weakness happens to be arachnophobia? Hot damn! This is exactly the sort of interesting info-nugget players can work with! Summoning giant spiders, creating illusions, wild shaping into appropriately monstrous eight-legged freaks… It’s all ripe for exploitation! But how the crap are players ever supposed to discover this imminently exploitable character flaw?
The easy solution is to plant this type of insight manually. The players discover some old press clippings. They notice Miss Gestalt cringing away from webs while spying on her. They overhear her minions talk about how much she hated the second Harry Potter movie. Of course, this puts much of the onus on GMs to cram that info into their plots. In a dungeon scenario where you’re fighting random monsters, it’s not going to be much help.
So here’s my pitch for a mechanical solution. You know how you’ll often see “morale” or “tactics” entries in monster stat blocks? Why not introduce a way to interact with those entries? Imagine if Diplomacy, Medicine, or Insight checks could be used like “recall lore” checks mid-combat. Only instead of finding out info about creature habitat and society, you could deduce something like a “morale condition” for this particular creature. I bet that could make combat a bit more interesting, as players might begin to push for some specific “morale victory” rather than a “to the death” victory.
In Miss Gestalt’s case, that might look something like so:
- Critical Success — You notice Miss Gestalt pluck at her own hair as it touches the nape of her neck. It’s clear that she hates spiders, but she really hates spider webs. You believe Miss Gestalt will flee if covered in webbing.
- Success — Every time a spider demon skitters close, Miss Gestalt recoils. You think she’s arachnophobic! If Miss Gestalt starts her turn adjacent to a spider demon, she gains Frightened 1. This value increases by 1 for each consecutive round in which she starts her turn adjacent to a spider demon.
- Failure — She’s hard to read.
- Critical Failure — Miss Gestalt flinches noticeably whenever one of her spider demon minions is struck in combat. She seems to have developed an uncharacteristic fondness for the creatures. Maybe you could take one hostage?
You could use the same system to assess tactics (this mage is a summoner!); determine a break point (the ogre will try to flee at 25% hp!); or gain insight into motivation (it’s just trying to defend its young!). The trick would be design tactically-interesting information and pair it with a reasonable skill.
So what do you say we explore this biz together? If you were to adapt “combat insight” into your own game, how would you use it? Which skills would be appropriate, and what kinds of mechanical advantages could players expect? So here are your instructions for today’s discussion. First, nominate a skill. Then give us your best Crit/Success/Failure/Botch breakdown for a creature of your choice. With any luck, we just might invent a new subsystem in the process!
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Well, well, well…
As it was foreshadowed, so it has come to be!
I wonder which spider demon will be first to try and go for a Klingon promotion?
Will Woolantula the Servile become Woolantula-Who-Screams-at-Stars? (Or will he try to reconnect with the Queen who gave him golden stars?) 😉
Well I mean, he’s a named character now. He must have some greater part to play!
https://i.kym-cdn.com/entries/icons/original/000/022/524/tumblr_o16n2kBlpX1ta3qyvo1_1280.jpg
As the one who named him, I confirm this as true.
PF2e handles this really well, actually. Recall Knowledge is an action players can take on their turns using a variety of skills to find weaknesses and such, and there’s a lot of feat support between different class and skill feats.
> PF2e handles this really well
That’s what I’m riffing on here. The difference is that “recall knowledge” checks focus on general knowledge: trolls regenerate; manticores can shoot tail spikes. But what if we learned that this particular troll accepts bribes, or that this particular manticore is sensitive about its undersized tail spikes? Suddenly “how to fight trolls and manticores better” becomes “what can we use to bribe it” and “can we successfully taunt the manticore into a mistake.” My feeling is that this style of play could make all that cool monster backstory that Paizo loves to bury in modules accessible to the players.
Now I’m stuck wondering if other players taking a Help action (if that’s still a thing in PF2?) takes the form of doing the Wayne’s World flashback-inducing finger waggles…
Well, I know Van Helscion’s next move is. Get bitten by a radioarcanic spider and become the salacious Spider-Scion.
Do vampire hunters get spider summoning powers?
Maybe if they worship Lolth.
The PF1 Vampire Hunter class gets the ability to turn on a Spider Climb effect and run on the ceiling for several minutes a day.
I think Arachnomancer is a prestige class.
Other than that, Helscion is rich. I’m sure she could afford a number of spider-themed magic items. A girl has to properly accessorize when she goes out.
Gestalt REALLY needs to keep this mess secret. O_O
Slippers of Spider Climbing and a Cloak of Arachnida for starters.
I have a feeling that there are some Pizza Goblin delivery boys that would be happy to tell Helscion some things for a decent sized tip.
How about with an Insight role you get increased levels of granularity? For example…
* Critical Success: Based on the smell of it ‘s bad breath, you think this particular troll has a strong affinity to alcohol. If it’s starts it’s turn in the presence of alcohol, it will be distracted.
* Success: It’s a troll, if you don’t use fire, you’ll be fighting the same troll again real soon.
* Failure: It’s a troll! Why are you standing around?!? Hit it!!!!!
* Critical Failure: Ohhhh…. boy. Trolls emit spores that spawn new trolls when you burn them. Whatever you do, don’t burn them!
I think the “critical success” entry is my favorite. You’re zeroing in on something unique to this antagonist rather than its general type.
I wonder how much of this was planned as revenge for wiping out his goblin army. And how much of this was a happy coincidence for BEB.
Maybe he was just tired of getting called “Beebs?”
https://www.handbookofheroes.com/archives/comic/self-destructive-evil
Of all the spider attacks mentioned, I think you missed the most horrifying one of all: Spider swarm! Yes, a big nasty spider is scary, but thousands of little ones crawling all over you? That is SO MUCH WORSE!
“Look, the stat block specifically says ‘webbing.’ Also, the spiders aren’t ‘adjacent’ if they’re on her. Also also, the rules only talk about ‘spider demons’ as opposed to actual spiders. It’s a clever idea, but I’m afraid it doesn’t work RAW. My hands are tied!” 😛
Call me crazy, but the spider demons don’t actually look all that hostile.
Woolantula is Woolantula, of course, but the blue one just looks curious, and the red one looks like he wants and needs a hug. õ_o
… Just how bad has their life under Demon Queen been, exactly?
My original script called for huge spider demons surrounding Miss Gestalt. Laurel felt like this biz made the gag funnier. Can’t say I disagree.
They aren’t creepy they are cute 😀
Like Shoggoths or other eldritch things 🙂
I know, right?
Perhaps there’s an uncanny valley effect going on and the way for them to look a lot less creepy is to just look a lot more like real spiders, only giant. What does Miss Gestalt think of this plan?
I’d ask her, but she seems to have vanished in a cloud of NOPE.