You’ve really gotta feel for Oracle. She goes out of her way to run this clinic, but nobody listens. Despite her hours of prep time, the other participants are more interested in dicking around than having a carefully curated experience. It’s almost as if her supposed authority is an illusion, and her players med students are just chaos gremlins out to do their own thing.

ಠ_ಠ

Any dang way, since we already talked about feeding potions to your buddies, what do you say we take a step back and ponder our gaming philosophy? As food for thought, consider the at-the-table version of today’s comic.

“Can I use a consumable item to heal my buddy?”

“Sure! There are rules for trickling a potion down a creature’s throat.”

“Well sure. But can I use goodberries to do the same thing?”

“Ummm….”

And within that “um” lies our dilemma. The same “um” pops up whenever player creativity smacks face first into blank spots in the rules. We’ve seen this biz with hurling your friends, creative lumberjacking, and using the help action, just to name a few. And to my way of thinking, there are a few key ways GMs tend to approach these decision.

  1. Respect Game World— GMs with this mindset have a clear vision of what’s happening in the fiction. In the present example, dribbling drink down an unconscious creature’s gizzard makes narrative sense. Clogging their windpipe with a berry does not. In order to preserve the fiction, we deny the action.
  2. Facilitate Gameplay — GMs coming from this perspective have an eye on the numbers. That means we can skip past the fluff and head into the mechanical effects. One berry equals one hp. Simple enough. We can always come up with a post-hoc rationalization aynway. Maybe you crush the berry and dribble the juice? Whatever. In order to preserve the flow of play, we handwaive the question of fictional justifications.
  3. Ad Hoc Rulings — GMs of this persuasion will recognize the altered circumstances and try to reflect that shift mechanically. The original 3.X rule of taking a full-round action rather than a standard to administer a potion is a good example of the style. The goal is to more accurately reflect the unique situation.

As with so many elements of this hobby, all approaches can be useful. The important thing is understanding the effect rather than the philosophy. After all, a consistent game world, balanced game play, and niche rulings all have their place. So for today’s discussion, what do you say we swap tales of each approach from our own games? When have you rejected an action as nonsensical, given an action a pass in the name of expediency, and come up with you own one-off ruling for a weird situation? And if you have another philosophy to add to the pile, feel free to tell us your tale down in the comments!

 

 

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