Could you imagine suddenly discovering that you’ve got a vampire in your midst? Just think about it! You’re a normal, run of the mill adventuring party. But there are signs you can’t ignore. Exsanguinated wildlife turns up around camp. Holy symbols go missing. And then you wake up in the middle of the night with some apparently-charming party member crouched over you like a sleep paralysis demon.

I know. It’s a completely innovative and original idea that I’ve discovered over here. But for me, what’s more interesting than the secretly-evil trope is what  you do about it.

As the BG3 example shows, the story will fall all over itself in order to keep the bad guy with the party. Maybe they’re a vampire vegetarian and only eat critters. Maybe they’re racing against time for a cure. You need their help to survive some larger threat. You’re honor-bound to deliver them to The Holy Brotherhood of Slayers, and so you have to handcuff them to yourself for the time being. (Incidentally, that last one distinguishes itself by making the handcuffs literal.)

In all cases, we’re being narratively coerced into keeping the VERY BAD THING in our company. That’s good drama, but it is poor player agency. That’s because the real thing that’s keeping you from booting the loser is that fact that it’s your friend Jim is trying to play an evil character for a change, and that means you’re obliged to invent some excuse to go adventure with the character. We’ve been over this biz way back in the Mean Girls arc, but what do you say we take it a step further?

What would a character have to do to get booted from the party? How much evil are you willing to put up with before you bite the bullet and say, “Why the crap would my character allow that?” For today’s discussion, tell us all about the times you were most tempted to be “that guy” and risk the label of “lawful stupid” against a fellow party member. Tell us all your most serious in-character moral qualms down in the comments!

 

 

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