The Outer Planes, Part 3/8: Immediate Afterlife
Any bets on what killed him? Smart money is on a Mad Max style hell car race, but Ima hedge with a few gp on calling a pit fiend a demon.
I’ve got to agree with Fighter on one point though: hells really are great. If Milton and Dante can conjure up entire diabolical realms, why shouldn’t the rest of us join in the grand tradition? You get some pretty great art out of the deal in any case. Bosch’s garden, Gaiman’s bone city, and Pendleton Ward’s Nightosphere all spring to mind. But as a GM, my favorite part is figuring out the rules of the lower realms. It’s been a hot minute, but is it time for an Exalted story? You bet your last dot of temporary Willpower it is!
So no shit there they were down in the demon city of Malfeas. Our plucky pack of lunar exalts had snuck into the domain of evil for a jailbreak. The big-deal plot was that the Silver Pact couldn’t call a vote to invade the Blessed Isle without a quorum of lunar elders. And wouldn’t you know it, those sneaky demons had kidnapped a King Kong sized mandrill lunar and locked her up. There were supernaturally strong chains, custom-engineered plagues built to break the elder lunar’s willpower, etc. etc. durance vile.
The important bit is that, after sneaking through this absurd city, overcoming countless horrors, and even facing their own personified personal demons, the pack was set to spring their elder. All that stood in their way was the prison warden. His name was Octavian, the Living Tower.
For those of you who have never played Exalted 2e, Octavian is one of the relatively few monsters actually statted out in the book. He’s this huge monstrosity of muscle and combat charms, and is something of a go-to boss encounter. And unfortunately for my players, they were NOT PREPARED. By his second initiative pass Octavian had already downed the party’s full moon, had grappled our hapless hermit crab trickster, and was well on his way to a TPK.
“Is it my turn?” says the sorcerer. “Friggin’ finally! My spell goes off. I summon up all of my essence, point a talon at Octavian, and shout, ‘Thou art banished!'”
It was a suitably dramatic moment. If the magic worked, then it would theoretically be an insta-win for our shapeshifting heroes. After the dice were consulted and the rules triple-checked, there was one little problem remaining though.
“You guys are fighting this demon lord in Malfeas. Octavian lives in Malfeas. Where exactly are you trying to banish him to?”
There was much confused shouting. A compromise was reached.
“OK,” said yours truly, bemused as only an Exalted ST can be. “I’ll roll a luck die to see it it works.”
A single d10 clattered across the table. The inevitable happened. And after the exultant shouting died down, I had great fun describing the outcome.
“Octavian winks out of existence. Elsewhere in Malfeas, he reappears inside of his apartment. Your characters have no way of knowing this, but he spends the next several hours waiting for public transportation, taking a hell train back across town to try and rejoin the fight. Several lesser demons unfortunate enough to be in the same subway car try really, really hard not to make eye contact.”
It was the most fun I’ve ever had in Hell in any case. How about the rest of you guys though? Have you ever journeyed into the nether realms? What unexpected weirdness did you find down there? Hit us with all your best abyssal excursions and diabolical daytrips down in the comments!
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Huh. I’d have pegged Fighter as CE, but apparently his personal code of munchkinism is strict enough to qualify as Lawful.
Alternate theory: he is so CE that the LE essence of the Hells rejected him, and he was spat out before he could infect the place.
Alternate alternate theory: these are just the planes of Evil, rather than Evil shackled to any one ethos like Chaotic or Lawful.
Alternate alternate alternare theory: Fighter doesn’t know the difference between the 9 Hells and Abyss
This seems the most likely. It’s probably true even if one of the other theories applies.
Maybe he made a contract with a devil for some kind of earthly gain.
Do we know how he got Mr. Stabby? might be related.
I’m pretty sure you need at least a smidgen of Charisma to be a hexblade, and I’m pretty sure anyone who gets a magical sword of power from a devil is legally a hexblade. (Demons are a bit more anarchic, but the same usually applies.)
Signing away your soul for a sword doesn’t automatically make you a warlock. You have to specify phenomenal arcane powers in your contract. You can sign away your soul for pretty much anything as long as it doesn’t cause a net loss of soul income. The really smart characters will sign on for the warlock fiend pact and negotiate a cool sword as a signing-on bonus.
Maybe Fighter is like some of the gamers in my regular group: refering to every fiends as a “demon” (to the vexation of the devils) and every Lower Plane as a “hell” (to the rage of the demons).
If you think Fighter can tell a lower plane from a circumstance penalty, you’ve got another think coming. 🙂
I see Fighter has been annoying Cleric more than usual lately.
Would our Dwarven mystic perhaps be in the market for a sphere of annihilation?
Or contact info for that one assassins’ guild in the 3.5 Epic Level Handbook?
😉
Or the death ray from the T.H. Lain novel of the same name.
That thing was also good at putting people down permanently.
Are you a reputable retailer?
‘Course not! Reputable dealers don’t carry this kind of ****. 😉
But just to show I’m not all bad, I’ll throw in the controlling amulet at just 30% above cost.
I don’t remember whether I read it somewhere or if it’s just my headcanon, but I like to think that Devils really hate it when someone speaks Infernal incorrectly. It just makes sense to me that the Hells would be filled with grammar Nazis. So my bet is going to be: Fighter tried to read a road sign on a busy street.
The road to Hell is paved with grammar Nazis.
I don’t know why the devils don’t just use concrete or asphalt like normal people, but it works for me… 😉
They only started using grammar Nazis when they ran out of the regular kind.
Concrete and asphalt don’t <i.scream when you step on them.
I wonder if you could create a monster with that weakness? It has DR unless you say something ungrammatical when you strike it.
our group has yet to plane travel (except me sort of… I have been to the astral realm twice on my own… but that is not the hells) but we are so close we can taste it…
Not only are we all about to hit that magic level when the spell is available, but specific to the hells we have a story thread that so far we are not following (because the main thread is keeping us busy), but it involves a magic mirror and a literal puzzle box that leads to hell! (We think, it is enchanted powerfully against identifying exactly what it does, but the DM said we know it “contains something powerful”… you know, like a GATE TO HELL!) So it is just a matter of time…
The only question is, which of us is going to open it!
Time to hire a minion for a short time >:)
Or even a boat!
https://www.youtube.com/watch?v=yZpIog7e-R4
Only times we went to weird or evil planes were both in Return of the Runelords. Spoilers below.
One instance, we traveled to the Shadow plane, where immediately upon concluding a complicated ritual, we found ourselves interrupting a bunch of Kytons (essentially Cenobites from Hellraiser) keeping a few Shadow Plane locals imprisoned in ice for torture. One hectic battle later, we explored more of this realm, encountering a lot of coldness and horrific tortures or torturers as we looked for the place where we could conduct a second ritual to get to a second, isolated plane.
The other instance we were in the Boneyard and had to collect the soul of a well-known baddie from imprisonment by an Astradaemon. The dude set up a flying magic pyramid right above the Abyss and was playing ‘judge’ before a bunch of other demons, condemning souls to the Abyss by sending them down in a cage. He wanted to put us on trial for other ‘crimes’ we committed as well, but we rebuked his arguments with some good intimidate checks/logic. And then he lost patience and a fight broke out, which we won handily.
Speaking as a GM: Ice devils are great!
Speaking as a player: Ice devils can kiss the fattest part of my ass!
Ironically, no ice devils. Just more Kytons and weird evil things like Gargoyles, murder-possession ghosts, and a weird many-headed ettin-like thing that we did a fetch quest for.
This was a fantastic opportunity for Thief to wear the local hell garbs / Mad Max outfits.
Hmm, I wonder of they’re going after Antipaladin’s boss over in hell? Or did those two end up here by accident?
Close call, right? Good thing this isn’t the third comic in an ongoing series of indeterminate length or anything. 😉
Given the canon of how Fighters ‘legacy’ endures, does this mean once they get back home, Fighter will have to deal with oodles of identical relatives trying to steal his job following his untimely demise(s)?
Or, given Fighter returned as he is in Hell immediately, is he in fact a devil / corrupted amalgam of evil souls made manifest into a evil entity already?
Yes.
DM made a big mistake allowing Fighter to be buried. Now Fighter can desecrate his own corpse and loot duplicates of all his gear. Dual wielding Mr. Stabby, anyone?
He is his own pile of dead bards.
https://www.youtube.com/watch?v=DEE648Q_F6A
My party loves hell. Some of their best friends are in hell. I mean, of course they’re evil, but so is the party. But you know what my party loves? Contracts that are true to their exact wording. They’ve signed a lot of them.
It also helps that they helped topple Levistus and install a new Lord of the Fifth. It took them awhile. Almost 7 months out of game (About 145 hours worth of sessions, mostly non-combat) and around 2 years in-game, but they got some very fancy things out of it.
One of them is even a Count for the Fifth lair now, which has given him the ability to also basically write devil contracts, which they almost immediately made use of.
Suffice it to say, they like working with devils more than… basically anything else.
I once ran a short campaign with the premise that the party was trapped in Carceri and needed to bargain with the inhabitants to escape. I gave them their choice of unholy allies – a bloodthirsty demon-gnoll, a deceitful devil, a selfish yugoloth and a fanatical fallen angel – and they spent eight-and-a-half hours over multiple sessions debating which of them to trust (they eventually chose the yugoloth). I tailored the encounters heavily to the party, with each character getting a chance in turn to confront the figurative and literal demons of their pasts. Finally, they faced the dracolich guardian of the exit portal, who believed that anyone in Carceri must have done something to deserve it and their new friend-without-an-R was a good example of that, so a big fight with a spellcasting undead dragon ensued. It was all very fun.
My favourite location in my Infernal realms is the Palace of Maelfesh, former demon lord of enchantments in the setting who took over when the lower planes physically fused together for reasons not pertinent to this discussion*. Maelfesh’s big break came when, after centuries of bring virtually impotent in the politics of the abyss,he finally gained the power to bypass charm immunity, and his Palace reflects this.
It’s an extremely beautiful, well-manicured mansion with beautiful garden, staffed by beautiful people who always seem pleased to see you. There’s nothing forced or pained about their demeanour, nothing to suggest that they’re here anything but willingly – but they’re always polite, always helpful. The perfectly kept lawns are tended by garderners who don’t take breaks, and the servants – human, devil or otherwise – never make mistakes, never drop a drink or speak out of turn. It doesn’t have the forced quality that screams “these people are all mind-slaved” – but something is just off. It feels very much like a place that a Chaotic Evil creature adapting to a world of Lawful Evil would create, and every player who’s visited it has found it far more disturbing than more obviously Evil realms, especially when Maelfesh, who’s seems genuinely kind, polite, funny and slightly bumbling, shows up in person to say hello.
but involving, if you’re curious,his neighbouring demon lord, an extremely powerful artefact, a family tragedy amongst minor Elvish royalty and – most important of all – the decision by two players that it was totally acceptable to use an extremely potent pre-adolescent necromancer with a severe developmental disability (and his army of ghosts) as a WEAPON OF MASS DESTRUCTION. Long, sad story.
Those who walk from Maelfesh, eh?
Perhaps I’m just a philistine, but I don’t get that reference. Any chance you could enlighten me?
I’d assume “The Ones Who Walk Away from Omelas”, by Ursula K. Le Guin? A story in which the narrator designs an utopian city then, ostensibly because contemporary readers would expect a dark twist, drops in that the city’s perfection is, inexplicably, based upon torturing a child -and sardonically asks if THAT really makes the shining city more believable than if it were simply flawless, and whether the system could somehow be construed as morally justified.
Almost forgot… one plater embarked on an elaborate plot to steal a realm of hell by kidnapping one of the world’s most skilled papermaking to create a contract made of two layers of paper – one with an incredibly well-written contract with a single major flaw that would have represented a major coup for the archdevil on it, the other (the concealed one) having written on it a very simple deedto all of the possessions, as well as the immortal essence, of the devil in question. The first layer could be peeled away such that the signature remained as part of the second. Being totally nonmagical, this masterfully-crafted document was in fact successful, and the pc briefly inherited part of hell before realising that he wasn’t remotely qualified to rule there and being killed.
Fun all around!
So Milton notwithstanding, it is fact NOT better to rule in Hell. Good to know.
Funny thing, in our table since hell is were demons dwell but “demon” is a political badge, hell can be heaven. Demons may use their deals to keep mortal souls into their version of what heaven should be. Other just want to feast on souls. So anything can be found there. With any range of friendliness to animosity toward mortals. So the must fun part was getting a touristic guide showing up things for demons have organized those tours as a way to create goodwill to mortals. Fun way to dump lore and getting touristic caps and merchandising to the PC 😛
In a 3.5 game (I’ve talked about the PC before), I was playing a hengeyokai Ftr/Barb/Warshaper/FistOfTheForest/Primeval, and by this point I had 10 levels in Primeval and my type had changed to Magical Beast.
In Dire Lion form while raging, I had Str 60, Dex 28, and Con 46; a total AC of 52. I was a Large feline rampaging on a battlefield against some Nalfeshnee.
Then one of the players tried to cast Animal Growth on me, arguing that since I was a Magical Beast, it should work on my. GM said that the argument made sense, but because of the Planescape planar casting rules, as a Transmutation spell there was a possibility of the spell going awry. So the caster rolled on the d100 table, and got a doubled-strength spell.
So as a Large Dire Lion, I became Gargantuan (two size categories larger), with a +16 to Strength and a +8 to Constitution. I now had an AC in the 60s, a whopping 651 hp, and a Strength of 76.
This was already just outrageous and the fight became even funnier, but it all came to a halt when I looked at the adjusted strength, size, and carrying capacity.
As a Gargantuan Quadruped with 76 Strength, it would be possible to move the Eiffel Tower. I had a light load of 5,013,504 pounds, with a push/drag (5ft per round) weight of 75,366,400.
We had to take a pause during the session because me and the guy who cast Animal Growth were laughing on end for a few minutes. It gave the others a chance to go to the bathroom while we discussed what towers and buildings I could move.
I should point out that by standard D&D cosmology if Fighter’s mortal body dies in hell, if he’s LE (I’m pretty sure he’s NE or CE, but he’s LE for the sake of this comic to work) he wouldn’t come back as Fighter; he’d wash up on the Styx as a “Larva” bereft of all memories and identity, which would then be processed into a Lemure.
I guess it’s time to meet the next Fighter. The last confirmed Fighter death was #43 here.
There’s some ambiguity on whether King Fighter’s retirement means another number replaced him or not.
I’m unclear as to whether this counts as a death.
We could be as high as #47 or as low as #44 depending on DM (Author) ruling.
Sir, this is a Wendy’s.
Fair enough. I’d like a Baconator please.
But I would like clarifications on Fighter’s current number. I can’t keep souls if there’s ambiguity.
Retirement and torture do not count as death. There’s gotta be a tombstone or little X’s over the eyes.
Does the current comic count as a death? If he’s a petitioner he may find leaving the plane he’s on impossible.
Oh god… Just before the pandemic, my group went into Orcus’ layer of the Abyss chasing after this asshole wizard who is pulling all sorts of shenanigans with the elementals planes and the primordials. Since basically everything in Orcus’ layer is undead, we had to disguise ourselves with magic, makeup, and in my barbarian’s case, big sheets. Which was made slightly easier since apparently every undead thing we met was named Bones and not very clever. Our tabaxi monk decided to play a game of chance with some skeletons and ended up losing a finger. We then had to infiltrate into Orcus’ castle to find that goddamn wizard through the sewers (not sure why undead have sewers, but at least we didn’t need to do a frontal assault). We managed to track the wizard down in one of Orcus’ armories and kicked the shit out of him before he escaped.
Not really a story but one of my favorite 3rd party settings is Mongooses Infernum. As far as I know it’s the only campaign setting that is only Hell. It really goes into detail about how infernal society works. Like why demons torture souls, how a human can survive and why the damned aren’t in constant rebellion. And it doesn’t shy away from the grim darkness. Hell is hell even for the demons.
Sounds like it worked better than it did for Kirsty Cotton
https://m.youtube.com/watch?v=y3UP4ktDN8o&t=01m13s
The banishment anecdote I mean. “How can it send us back child? We are already here!”
Regarding the d10 roll on the banishment of Octavian in this strips storytime, what were the other 9 potential outcomes?
In one adventure in [never fully identified infernal realm], our party encountered four lesser demons playing cards. The wizard decided to join their game, and they accepted, stating that his soul was an acceptable wager. Predictably, the demons cheated, transmuting their cards into winning hands. The wizard then offered two other party members as collateral, asking “double or nothing, high card wins?” The DM, as curious as the monsters, accepted, and a real deck of cards was procured as the DM proceeded to try to cheat as before. Unbeknownst to him, the player had (and still has) a talent for card tricks–within minutes, as we all watched, the player had the DM baffled as to which card was where and what card would turn up next. Ultimately, the DM threw in the towel and awarded the PC a handful of soul gems. The party slew the defeated critters (who were pretty demoralized and didn’t offer much of a defense).
The soul gems were used later to hand-wave a different adventure challenge without risking the PCs.
Some people say that the 3.5e paladin is underpowered, but the bosses in the elemental hellscapes in Temple of Elemental Evil are a lot easier if you have melee characters who are immune to fear. Anyone else who tries to fight the balor guardian either gets shut down by its fear aura or shut down by its spell resistance.
When smite evil is good, it is very good.
I don’t really get to use them, but I love coming up with new archfiends and hellscapes. Here’s a few concepts that you’re welcome to borrow:
*Abyssal layer 7734 is hell upside down. It’s a copy of a layer of baator except that gravity points towards the sky, so you have to either stay indoors or hang onto something
*The Hall of Broken Mirrors- an abyssal layer consisting of an enormous mirror maze whose mirrors are all cracked and emit an aura of extreme bad luck. Looking at oneself in the mirrors causes lacerations matching the pattern of that mirror’s cracks
*Abyssal layer consisting of starsystem of sentient planets that hate each other and try to ram one another, with devestating consequences for their inhabitants
*Abyssal layer is fractally repeating Roman forum. Debate in the forum consists of violence aided by period weapons strewn all about.
*Abyssal forest where weapons grow on trees. The weapons are seeds and are nourished by the dead bodies of those stabbed to death with them
*Abyssal layer filled top to bottom with knives of various sorts
*”The Underworld” – organized crime in material form as a location in Hell
*Abyssal layer consisting of hollow world surrounding malevolent living sun that attacks people with enormous solar flares that reach the surface
*Demeicro, the lord of Manes demons (the weakest demon type). He’s less powerful than a balor and he rules his minions from a throne made of chicken bones and dead animals
You are a mad genius.