Thwomp
Poor back alley mugger. If he’d only put his talents to use as an adventurer rather than a petty criminal, he might have learned some very important life lessons. Although Summoner and Rouge are doing an excellent job illustrating the importance of looking up specifically, I’d like to talk about the importance of actively investigating your environment in a more general sense. And in order to illustrate the point, I shall related to you the tale of the luckiest little crypt breaker to ever grace my table.
So no shit, there they were. Having faced down giant scorpions, goblins ambushes, bat swarms, and all the thousand-and-one indignities of 1st level adventuring, my megadungeon PCs had finally found their way to the first treasure chamber of the campaign. The only thing was, they didn’t realize it. As per Monte Cook:
Two massive, square pillars, almost ten feet to a side, support the center of the ceiling in this wide chamber. Beautiful silken curtains drape from the walls, and equally lavish woven carpets of red and gold adorn the floor. Throughout the chamber, old but still serviceable wooden furniture can be found: a divan here, a bureau there, a wardrobe, a credenza, a few tables of varying sizes, and a massive, sumptuous bed. Even a marble bathtub hides behind a folding wooden screen next to a silver-plated rack for hanging towels. The place seems clean and well- kept, and yet does not feel lived-in.
A tiny creature, like a lumpy potato with wings, holds a feather duster and flits about the room cleaning and humming to itself. It seems to notice you, but is not alarmed—or even particularly interested.
Now there’s a lot going on there. Any normal group of PCs might have interacted with the flying creature first (it happened to be a harmless homunculus). The fancy furniture might have drawn their attention. Phrases like “silver-plated” or “lavish carpets” could be expected to prompt Appraise checks. But that’s not what my players did.
Alchemist: “Massive pillars? How massive?”
Me: “It says ‘almost ten feet to a side.'”
Alchemist: “Anything interesting about ’em?”
Me, improvising: “There are some empty wall sconces, but most of the chamber’s light comes from—”
Alchemist: “I examine the sconce.”
Me: “Which sconce?”
Alchemist: “The one on the western column.”
Me: “My west or your west?”
Alchemist: “Very funny. I pull on the sconce.”
At that point I was in disbelief. I double-checked the module. I tripled-checked my notes. Then I said, “The western pillar is hollow, accessed via a round secret door on its eastern side. The same side you’ve been randomly fiddling with. You know what? No Search check necessary. As you pull the sconce, a round door pops open on a hidden hinge, revealing the telltale sparkle of—”
The rest of my speech was inaudible thanks to my players losing their collective shit. They’d lucked out, and they’d struck gold. All it took was a little fiddling with the environment. And for me, the lesson is clear. When it comes to exploration, it pays to get specific. Rolling your Notice Stuff check at the dungeon is always a solid first step, but if you want to get the goods you’ve got to experiment a little. You never know when it might pay off.
Question of the day then! When have you lucked into a random secret? Was it a good guess on a riddle? Stepping on the right grid square? Or did you just pull on a fateful sconce? Tell us your tale of blind good fortune and environmental exploration down in the comments!
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I figure if Rouge hits that mugger just right, it’ll cushion her fall quite nicely.
And hurt him worse.
Also, if Summoner has any sense, he’s got Rejuvenate eidolon in his list of spells known.
This is a rare occasion where we see Summoner do something within 180 degrees of being a proper adventurer; dealing with local crime.
I’d almost approve of him…
It’s also a rare occasion where Rouge looks as lithe and elegant as Thief! I definitely like it. ^_^ She looks like something out of the nicer tales of 1001 Nights, or Disney’s Aladdin.
Baiting muggers is always a fun way to kill some time. At least neither of these two is likely to eat some hapless thug…
You never know. Rouge’s true nature is a protoplasmic entity as old as time, if I recall correctly… If Summoner’s desires in a companion ran more towards ‘big scary bodyguard monster’ than ‘sexy amazonian waifu’, she might quite happily snack on their enemies.
Hey now, you can’t just be a misogynistic creep 24/7. Sometimes you’ve got to get there in the real world, put on your adventurer pants, and make your sexy waifu servant do all the work before claiming all the credit.
Ah, well. Pimple that he is, if Summoner weren’t there, Rouge wouldn’t be available on the Prime Material Plane to stomp that mugger into a greasy smeer on the alleyway cobbles.
By the by, Colin – here’s that PrC I mentioned in the comments on the previous page: the Apostle of Peace.
http://dnd.arkalseif.info/classes/apostle-of-peace/index.html
Interesting. Looks like the vow prerequisites are where most of the class’s flavor lives. It is the pacifist PC par excellence. And that means it comes with all the same issues. I wouldn’t want him to tag along in a typical dungeon crawl, but it’s an interesting option in an intrigue game.
I dunno; with the aid of Greater invisibility and Silence, an Apostle of Peace could be absolutely devastating.
“Frank?”
“Yeah, Bob?”
“Did we… did we just help those adventurers load up our stolen treasure and the slaves we caught?”
“Yes, Bob.”
“… Why?”
“I dunno. I felt this touch on my back and suddenly… suddenly robbery and slavery seemed… wrong.”
“Why, Frank, why?!”
“I dunno, Bob.”
A lot of my response to this is coming from an encounter back when I was a mythic wizard in pf1e. My save DCs were nuts, and the “mass suggestion” spell would straight up end combats before anyone else got to act. Yeah, it was effective. But it certainly didn’t make for a fun play experience for the rest of the party.
I can see how it wouldn’t.
I only had one run-in with the Mythic system. We got to fight a dragon turtle and made a lifelong enemy of the evil elemental queen of fire.
That said, I’m not hugely into Mythic. We could probably have achieved much the same results without it.
Please note that this is 1e, where several spells and the entire polymorph line got nerfed.
If it had been the 3.X equivalent, he would have polymorphed himself into a 12 headed pyrohydra with all magic items active and with two extra heads that give him another two full attacks.
Yeah.
Probably about 10 years ago now, my Hackmaster group went to GenCon (UK) as they were running a Hackmaster tournement there. There was only about 3 ‘groups’ and some random players signed up, so first day we just mixed ourselves into random groups, but second day they allowed the three pre-formed groups to stick together, with a couple of the randoms mixed in (the random who joined our group had such a good time he came out drinking with us after and slept on the sofa in our apartment), and we swapped DM’s around.
Thing about our normal DM; he’s a bit of a git, and likes to really make us work for our loot. This has lead to our party adopting a number of ‘room search protocols’, which amounts to detailed lists of all the potential spots to search on every bit of furniture we have ever crossed paths with (for example, desk: check for traps on drawer, check for false bottom, check for hollow legs, pull away from wall to check behind, crawl under to check underneath). The poor DM we got paired with for the tournement really didn’t expect this, and we hoovered up every single gold piece, every stupidly placed gem, and every obscure concealed valuable item in the adventure. Everything. Not a copper was left behind. He was stunned, and outright told us his normal party would have been lucky to have found a quarter of what we came away with (hilariously, they did worse, and an in-party dispute with their randoms saw half their party killed, and the adventure aborted!)
I guess your guy had past experience with games where the loot was kept out of sight, so was always on the lookout for tell-tale signs (I must say, 10 foot square columns would definitely raised a flag to me). Sure, you never can be sure whether something is just an over-enthusiastic flavour-text writer getting carried away, but once you have hit the motherload by paying attension to such details once, you tend to carry that with you for a long time after.
I tend to think of dungeon exploration as a reading comprehension challenge. You don’t have to sort through every little element of the flavor text, but if you pick out something that sounds a little bit off, it’s usually worth your while to check it out.
By the same token, if GMs hide items in obscure corners, and if there is zero verbal cue about the look of the hiding place in question, I think it’s dirty pool. A GM is the PCs’ eyes and ears. You’ve got to have some sensory info about your environment before you can investigate it!
My favorite case of random good luck was when we were playing the tomb of annihilation, a module not normally known for good luck. My last character had just died after tanking around 10 beholder laser beams for the party, so I got a brand new one, a dusk walker ranger/rogue/knowledge cleric multiclass gnome, who I named Zook Fnipper, which I built to function exceptionally well at scouting, providing info for the party, and being a general utility character, while still being a solid combatant. Then another player decided to hand my character a wand of random things or something like that which contained the soul of an ancient animal god. Now several players had already bonded with some of the other animal gods, ones that matched there personalities and that complemented there play styles. The one I got didn’t. It effectively made my character behave as if he had no ability to concentrate, and being in a constant “OOOH what does this button do” mode. Something not good for tomb of annihilation. Naturally, I decided that during the next short rest, my character wandered off from the rest of the party since he wasn’t hurt. I came up to a wall with an outstretched hand, and in the proper mood for the character, highfived it. Which to the surprise and laughter of everyone, did not end up killing me, and instead opened the door. I then walked through the door, at which point the door closed behind me, the room went pitch-black, and 2 powerful undead were released. Now for most characters this might have been a problem. However as I was a dusk walker, I could see perfectly fine, and normal dark vision didn’t allow the monsters to see me, so I just kept hitting them from effective invisibility, sneaking around the room, and cleared what was supposed to be a dangerous encounter for the party alone. The rest of the session continued like this, with my character being faced with different challenges and puzzles, often alone having ran off from the party, only for him to bumble his way through by accident or with huge luck, somehow dodging every trap, and solving puzzles in seemingly suicidally stupid ways. This finally ended at the end of this floor, where he found a pretty ruby necklace, and immediately put it on, only for it to be a cursed necklace of fireballs, which promptly went off, instantly killing him from his previously almost untouched health, and nearly taking out the paladin too, though the dm ruled that as he was at the edge of the blast radius, he was only knocked unconscious instead. Still though, it was amazing when it lasted, and me and the rest of the group will never forget that session or 2 with Zook Fnipper.
You did not have to specify that this character was a gnome. 😛
So you were running a pre-written module? I would have to wonder if the dude wasn’t lucky – instead perhaps the player knew the module.
I was about to suggest the same. Asking to specifically investigate the west pillar sconce that hid the treasure and doing such a specific action without even investigating it seems a bit too lucky.
Were they given any clues or hints beforehand that the sconce hid stuff? Riddles or such?
This was Monte Cook’s “Dungeon a Day.” It was a subscription service, not a PDF. I doubt the dude paid $50 for the Kickstarter, especially since it’s the same guy from this story:
https://www.handbookofheroes.com/archives/comic/un-wondrous
Honestly though, the module doesn’t mention sconces. Dude just happened to fixate on a detail of the correct wall of the correct column. With that kind of luck, I’m happy to pull a little GM magic and say that the sconce was the secret door’s trigger.
So less “really lucky” and a little bit of “you fudged the results for him”.
“I examine the exact place where the treasure is hidden.”
“Roll to see if you find the exact place where the treasure is hidden.”
I prefer my method.
Poor Rouge, forced to destroy men with her legs/thighs for a little sleazeball’s benefit. I hope Eidolons (and other summons) have a high insurance payout at least.
They do. Unfortunately, Summoner is the beneficiary.
Doesn’t that make it insurance fraud then? Kind of like insuring cigars from arson and then smoking them.
And don’t get me started on sexual harassment / plagiarism of Thief’s branding.
Not at all. Between him and Rouge, Summoner is the one with a home address on the Prime Material Plane.
You need one before the insurance companies will approve a policy, don’tcheknow.
Old school searching is more fun in my opinion. I’d usually give my players low chances of discovering something like this with a die roll, but I would give them extensive descriptions of the environment. When they specifically tell me they are interacting with something, like pulling on a sconce, there’s no roll. I just tell them what happens and I usually err on the side of rewarding them for interacting with stuff. When they tell me “I search the room”, it takes 10 minutes and a die roll, and you better hope the dice gods smile upon you today…
This is my preferred style as well. 🙂
My plunging-attack rule: If you hit take none of the fall-damage, and instead add the fall-damage to your attack.
Is there a height maximum? Asking for a friend.
https://www.handbookofheroes.com/archives/comic/falling-damage
For Pathfinder 1e, the maximum fall damage is 20d6 (200ft onwards). In 2e I think they removed this damage limit.
With Boots of the Cat though, that 20d6 becomes a flat 20 damage, and you even get to remain standing when you land! It is essential gear for anyone desiring to weaponize fall damage, or take ‘hit die elevator’ express (as Fighter demonstrated in an earlier strip).
https://www.d20pfsrd.com/magic-items/wondrous-items/a-b/boots-of-the-cat/
Modern D&D caps out fall-damage at 20d6 to represent terminal-velocity.
Terminal-velocity is the “Speed-limit” for falling: When the resistance from the air your rushing past equals the acceleration of gravity.
So you’re saying that, if you land sword first from terminal velocity, you parry the ground?
Well, it certainly does encourage risky play.
You might like this: https://www.nuklearpower.com/2009/09/08/episode-1170-happy-landings/
Heh. I wonder…
The “block the ground” thing actually happened in one of my Exalted games. Now I’m wondering if the dude who pulled it off was an 8-Bit fan.
That is why we don’t plau Clue in my group. I can resolve the mystery by guessing 😛
Man… I miss board game night. Playing online just isn’t the same. 🙁
Playing Clue with me will make the game never be the same 😀
And playing online will never be the same as physical gaming. It’s like a long distance relationship. You may see your girl, you may talk to her, you may… ejem… “entertain” each other, but it will never be the same than looking at her face to face, to talk to her face to face… or to entertain her… there and there and there in the house, until the neighbours call the police out of pure envy* 😀
Only to discover that your girl gets loud when she rolls critical during a RPG while the neighbour gets in trouble for thinking dirty things 😛
I think perhaps we should move this line of conversation to the other Handbook. O_O
Free access to patreon material!!! 😀
Thanks, that is very kind of you 😛
No no no. You misunderstand. This is just a clever marketing ploy disguised as pleasant conversation. 😛
Curse your sudden but inevitable marketing ploy!!! 😛
On one occasion, which I may have mentioned here before, I had a sudden quantum leap of logic that got me to believe that an important NPC was being gradually poisoned to death. I investigated that possibility. I was entirely correct.
What tipped you off?
Coughing and the character saying the healers couldn’t identify it or remedy it, but that it didn’t seem serious. Couple that with the context of the conversation and what I knew of how the Big Bad operates, and certain conclusions were reached.
GJ paying attention.
As a GM, it’s occasionally important to “roll dice behind the screen” in a narrative sense so that this stuff isn’t too obvious. That way, when you do pick up on this sort of thing as a player, you wind up feeling like a million bucks. 🙂
THIS!
Is a running gag across all of our games now.
My character in a dungeon dive style campaign walked into a room and promptly had a monster go full Drop Bear on him.
Ever since then, no matter the game, my character always looks up when entering a room.
It’s a fun laugh. Even more so when someone else doesn’t, and then regrets it immediately there after.
Nothing comes to mind on randomly licking into something… our DMPC wound up finding a ridiculously well hidden box of loot in a room, prompting the DM to reassess how good their future characters would be at finding well hidden things. That was a funny moment.
OH! In the same campaign there was a mechanic using Harrow points, and our DM wanted to spice things up.
So he instituted the Wild Magic mechanic so we could spend a point rolling on a huge table of things. We could also target things other than ourselves.
In a boss fight in his manor, he tried to run via flight. Someone used a point on him. He was an install magical creature, so when he hit the ground from twenty feet up, he simply turned in horror and looked at us. All he managed was “What have you done?” Before the final volley hit him and the fight was over.
Players: “What happened?”
DM: “You don’t notice anything amiss.”
Players collectively Percept all the things!
DM: “All glamours in the area are now off.”
Caster: “I cast a cantrip.”
DM: “Nothing happens.”
Me: “I open my Handy Haversack.”
DM: “It’s just a normal empty bag.”
Players: “Ohhhhhhh… This is bad.”
Looking around though, there was a room with some nice stuff in it. A spear being held by a statue, some ordinary shelves in an otherwise empty room, with some nicely crafted weapons, and equipment…
After looting the place we leave to find out that not just us, but the ENTIRE city has no magic. Once we get far enough out of town it starts working again.
So lucky us, we got to cancel out all the magic traps and glamours that hid the treasure. Unlucky for the city, all magic within a couple of miles of the dead boss were in a permanent anti-magic field.
We returned some time later, and everything was fine again. The field was gone.
We asked about it and were told that they tried breaking the curse repeatedly, but it was so vast that any attempt would require a mile trek while holding the spell. It was also a ridiculous DC. So they did the only thing they could think of. They pushed it out to sea. Not their problem now.
We all like to speculate that some great leviathan ultimately ended up swallowing it. That one day tales would be told of ships sailing by magic suddenly stopping, all casters on board quickly realizing they no longer could use spells. Then something moves below. Something massive.
Hate auto correct some days…
Wait… Is there such a thing as a well-hidden anything when it comes to DMPCs?
There is. 😛 I play my Dmpc’s straight. They generally don’t look anywhere on their own, but will also look in places that the other pc’s look. I also usually make them helpful, but not especially better than the pc’s at any particular thing. This just happened to be an Inquisitor with racial bonuses in perception, stacked on top of all the bonuses that inquisitor already gets for it. I stopped having him also look with the pc’s unless there was something specific they were looking for after that, and actually bowed him out of campaign rather strategically around that time since the player count had increased to the point that they didn’t need his assistance anymore.
Gotcha. At that point, I guess it’s more like the familiar play loop.
“I look for secret doors. So does my raven.”
Good thing there wasn’t a tarrasque bound under the city.
Good thing the city wasn’t the tarrasque:
http://www.saltinwoundssetting.com/2015/04/salt-in-wounds-overview-origin.html
Karaoke would need to be involved before that could happen.
I‘ll let the Barbarian or Tank on Duty interact with the environment in search of trapsure.
As a Usually Rogue I‘ll stick to maxed out perception.
I think there’s a documentary about your group:
https://www.youtube.com/watch?t=1959&v=oSynJyq2RRo&feature=youtu.be
no, the ghosted char was always there and got one of the most fun moments too…
And The Shadow is a companion (momentarilyoutofcommissionforanother20daysingamewhenIcansummonanewone)
A bit late, but on the topic of “futurizing: fantasy art, for the standard “science fantasy” look, a quick and dirty tip is to palette swap duller colors like black/leather color with brighter colors like neon green or purple/red, since that’s usually one of the hallmarks of synthetic fibers like nylon et al.
Another thing: most breastplates and other “metal plates” armors like full plate were custom fit anyways, so playing that up will help enhance the sleek, ergonomic look of sci-fi stuff. Feel free on add some well-placed vertical lines/arranged polymetric shapes on armor to emphasize this.
Just spray paint everything pink and aqua, then put on some retrowave beats. Easy as that.
Also tint normal metal darker colors, or alternatively make it shinier.
No joke. For whatever reason, my arcane trickster cleric had never had a reason to check for traps before.
We had stumbled into a magical library and I ran detect magic to see what was of interest, and a single shelf pulled up prospective interests.
a few scrolls and a tome, snag the scrolls right off the bat, then at the tome, I hesitated.
“I check for traps” (rolled a ridiculous number) “I use my mage hand to disarm the trap” (also a ridiculous number)
“Manual of Health, also that trap would have burned everything if you hadn’t rolled so high.”