Pity the good folk of Plotville, for they have endured much.

Way back in the day their orphanage burned down.

Then someone robbed the temple.

Then there was the time weapons from the future plowed over several prominent structures.

A notable butt-related tavern brawl caused lots of property damage as wells.

Next was the destruction of the municipal water supply. Then the hordes of possessed shoppers. The goblins army. Night hag hauntings. More temple destruction. Monsters terrorizing the local stablesAnd that only brings us up to June of 2017!

My point is that, for any long-running campaign, the thousand and one dooms that befall any given adventuring location ought to give us pause. Can we really expect our cheerful townsfolk to oblige us with a Truman Show style reset every other day? How do they keep their sanity? Those poor people are traumatized!

That’s why, for today’s discussion, I want you to tell us how you can avoid the problematic issue of townsfolk seeming hunky-dory with all the horrors. Perhaps your local sheriff finally gets fed up and quits? Maybe the villagers want to tax the adventurers who keep leading danger back to the town? Or what about a wall and a nigh watch to keep out the ravening hordes? In other words, if your setting is regularly terrorized, how does the world change to reflect that? Sound off with your own after-battle setting alterations down in the comments!

 

 

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